Tooltip
Players rolled over by the chip are crushed underneath it, suffering 95 Physical damage and becoming stunned for 8 sec.
How it works
Crushed! is built from 4 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 95.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic.
- Effect 3 is effect type 203, which the datamine does not name. It triggers High Roller!.
- Effect 4 is Apply Aura (effect type 6). It applies aura type 226. It applies the stunned mechanic. It ticks every 0.5 sec, 16 times over the full 8 sec.
What it does
Crushed! is a Physical spell with an instant cast, a range of 300 yards and effects that last 8 sec. When cast it deals Physical damage (base value 95), applies an aura with the stunned mechanic and applies an aura with the stunned mechanic every 0.5 sec. It also casts High Roller!.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 8 sec |
| Effect #1 | School Damage (2) Value: 95 |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned |
| Effect #3 | Effect 203 Trigger spell: High Roller! |
| Effect #4 | Apply Aura (6) Aura type id 226 Mechanic: Stunned Period: every 0.5 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Crushed! appears in: 1 boss encounter.
Boss encounters
- The One-Armed Bandit in Liberation of Undermine
Journal section: Stage One: That's RNG, Baby! > Pay-Line; Stage Two: This Game Is Rigged! > Pay-Line
Encounter creatures: Reel Assistant, One-Armed BanditRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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