Boss
Reel Assistant
The One-Armed Bandit - Liberation of Undermine
Found In
Adventure Guide Entry
The in-game Adventure Guide text for The One-Armed Bandit encounter in Liberation of Undermine.
The One-Armed Bandit is the premiere slot machine in Gallywix's casino. All the delightful device asks is that you play fairly and don't cheat. The rules by which it determines this are an enigmatic mystery, although the one-armed punishment it dispenses cannot be missed.
Encounter Facts
Instance Entrance: Undermine
Liberation of Undermine entranceThe Liberation of Undermine entrance is in Undermine, at 42.1, 50.4 on the Undermine map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
The One-Armed Bandit assaults players while slowly gaining energy. Upon reaching 100 energy, it uses Spin to Win! to call upon Reel Assistants bearing various symbol Tokens. Defeating these assistants and depositing their tokens within the One-Armed Bandit determines the result. After all of the valid combinations have been rolled, the One-Armed Bandit overloads and takes control of its own reels using Cheat to Win! in a final attempt to destroy its enemies.
Tanks
- The Big Hit inflicts high damage and leaves behind a Shocking Field.
- Activating a Shock Coil causes Explosive Shrapnel to inflict high damage and absorb nearby Shocking Fields.
- If two tokens are not deposited or a repeat combination is detected during Spin to Win!, the One-Armed Bandit uses Fraud Detected!.
Damage Dealers
- Reel Assistants called forth from Spin To Win! bear icons that can be slotted back into the One-Armed Bandit.
- If two tokens are not deposited or a repeat combination is detected during Spin to Win!, the One-Armed Bandit uses Fraud Detected!.
- Standing close to the Pay-Line chip will grant High Roller!.
Healers
- If two tokens are not deposited or a repeat combination is detected during Spin to Win!, the One-Armed Bandit uses Fraud Detected!.
- Foul Exhaust reduces the movement speed of all players and absorbs a large amount of healing.
- Standing close to the Pay-Line chip will grant High Roller!.
Stage One: That's RNG, Baby!
Spin To Win!
Pay-Line
Foul Exhaust
The Big Hit
In Mythic difficulty, The Big Hit also arcs lightning to extra players creating additional Shocking Fields.
Stage Two: This Game Is Rigged!
Cheat to Win!
Pay-Line
Foul Exhaust
The Big Hit
In Mythic difficulty, The Big Hit also arcs lightning to extra players creating additional Shocking Fields.
Ability Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Spin To Win!
Physical · 2 sec cast · Lasts 30 sec
The One-Armed Bandit pulls its big arm, calling in Reel Assistants and spinning the reels rapidly for 30 sec. Defeating an assistant makes it drop its Token, which players can deposit in the One-Armed Bandit to lock it in. When two Tokens are locked in, the "Fabulous Prize" is dispensed.
Fraud Detected!
Physical · Instant
The One-Armed Bandit successfully cheats when not enough Tokens are deposited or a previously selected reel combination is locked in, permanently increasing its damage done by 500%.
Reward: Shock and Flame
Physical · Instant
Depositing a Shock Token and a Flame Token creates a Superheated Coil.
Traveling Flames
Fire · Instant
Explosive Shrapnel
Physical · Instant
Activating a Coil inflicts Physical damage to the player who activates it and triggers the Coil's effect.
Reward: Shock and Bomb
Physical · Instant
Depositing a Shock Token and a Bomb Token creates a Dynamite-Laden Coil. This electric coil releases Dynamite Booty when created or activated.
Explosive Gaze
Fire · Instant
The walking dynamite chases a random player for 12 sec. Upon reaching the target, it explodes and inflicts Fire damage to all players.
Flame and Bomb
Physical · Instant
Depositing a Flame Token and a Bomb Token calls forth multiple Fiery Dynamite Booty bots, which have 100% increased health and 30% reduced movement speed.
Burning Blast
Fire · 3 sec cast
Flame and Coin
Fire · Instant · Lasts 8 sec
Depositing a Flame Token and a Coin Token causes the One-Armed Bandit to fire searing hot coins at all players every 0.5 sec for 8 sec. These coins inflict Fire damage every 0.5 sec for 6 sec. This effect stacks.
Shock and Coin
Physical · Instant
Depositing a Coin Token and a Shock Token creates a Premium Currency Coil plated with gold.
Coin Magnet
Physical · Instant
The Premium Currency Coil attracts the gold in player bags, pulling them towards itself and inflicting Physical damage every 1 sec for 5 sec.
Coin and Bomb
Physical · Instant
Depositing a Coin Token and a Bomb Token calls forth a multiple Premium Dynamite Booty bots plated with gold. The premium currency increases its health by 75% and damage done by 50% and makes it immune to crowd controlling and interrupting effects.
Dark Lined Cuirass
Physical · Instant
Reel Assistants wear D.L.C. armor, preventing them from being damaged below 25% health.
Overload!
Nature · 12 sec cast
The assistant releases a massive jolt of electricity, inflicting Nature damage to all players and knocking them back.
Flame Vents
Fire · 1 sec cast
Reel Assistants wrap flames around a player, inflicting Fire damage every 1 sec for 30 sec. This inferno reduces the targets maximum health by 2% every time the flames inflict damage.
Shock Baton
Nature · 4 sec cast · Lasts 6 sec
The Reel Assistant blasts its target, inflicting Nature damage. Every 2 sec for 6 sec, electricity arcs off of the target and inflicts Nature damage to all other players. This effect stacks.
Golden Ticket
Physical · Instant
Each time the One-Armed Bandit spins its reels, it gains 5% attack speed. This effect stacks.
High Roller!
Physical · Instant · Lasts 15 sec
Players become high rollers, increasing damage and healing done by 10% and movement speed by 30% for 15 sec.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Liberation of Undermine.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The The One-Armed Bandit encounter lists 15 items in the dungeon journal, item level 623. Equip slots covered: Two-Hand, Chest, Waist, Feet, Trinket, Wrist, Finger, Held In Off-hand and One-Hand. Every piece binds when picked up, so none of it reaches the Auction House.
- Best-in-Slots Two-Hand (Two-Handed Mace), item level 623, requires level 80. Bind on Pickup. Stats: Agility or Strength and Stamina. Tooltip: “The wise goblin makes their own luck.” A vendor pays 173g 93s for it. Use: Reconfiguring for Spell Casting.
- Bottom-Dollar Blouse Chest (Cloth), item level 623, requires level 80. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 102g 20s for it.
- Coin-Operated Girdle Waist (Plate), item level 623, requires level 80. Bind on Pickup. Stats: Strength or Intellect, Stamina, Haste and Mastery. A vendor pays 50g 63s for it.
- Dreadful Gilded Gallybux Miscellaneous, item level 623, requires level 80. Bind on Pickup. Usable by Death Knight, Warlock and Demon Hunter. Use: Gilded Gallybux.
- Dubious Table-Runners Feet (Mail), item level 623, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Critical Strike. A vendor pays 74g 54s for it.
- Gallagio Bottle Service Trinket, item level 623, requires level 80. Bind on Pickup. Stats: Haste. Tooltip: “Contains 0.01% kaja'mite.” A vendor pays 88g 25s for it.
- Giga Bank-Breaker Two-Hand (Polearm), item level 623, requires level 80. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 179g 12s for it.
- House of Cards Trinket, item level 623, requires level 80. Bind on Pickup. Stats: Agility or Strength or Intellect. A vendor pays 83g 43s for it.
- Hustler's Ante-Uppers Wrist (Leather), item level 623, requires level 80. Bind on Pickup. Stats: Agility or Intellect, Stamina, Mastery and Versatility. A vendor pays 50g 44s for it.
- Miniature Roulette Wheel Finger, item level 623, requires level 80. Bind on Pickup. Stats: Stamina. Tooltip: “Spin to win!” A vendor pays 60g 92s for it. Equip: Feeling Lucky.
- Mystic Gilded Gallybux Miscellaneous, item level 623, requires level 80. Bind on Pickup. Usable by Hunter, Mage and Druid. Use: Gilded Gallybux.
- Operator's Fraud Detector Held In Off-hand, item level 623, requires level 80. Bind on Pickup. Stats: Stamina, Mastery, Haste and Intellect. A vendor pays 86g 29s for it.
- Random Number Perforator One-Hand (Dagger), item level 623, requires level 80. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Mastery. A vendor pays 151g 38s for it.
- Venerated Gilded Gallybux Miscellaneous, item level 623, requires level 80. Bind on Pickup. Usable by Paladin, Priest and Shaman. Use: Gilded Gallybux.
- Zenith Gilded Gallybux Miscellaneous, item level 623, requires level 80. Bind on Pickup. Usable by Warrior, Rogue, Monk and Evoker. Use: Gilded Gallybux.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
11 achievements list a victory over Reel Assistant among their criteria.