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Crushing Waters

Spell

Crushing Waters

Frost

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0.6 secSelf Only

Frost spell.

Crushing Waters

How it works

Crushing Waters is built from 4 client effects, applied in this order:

  1. Effect 1 is effect type 203, which the datamine does not name. Its area radius is 30 yards. It triggers Rising Tides.
  2. Effect 2 is effect type 140, which the datamine does not name. Its area radius is 30 yards. It triggers Crushing Waters.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 144. Its base value is 999. Its area radius is 30 yards.
  4. Effect 4 is School Damage (effect type 2). Its base value is 24.784. Its area radius is 30 yards.

What it does

Crushing Waters is a Frost spell with a 0.6 sec cast, no range (it targets the caster) and effects that last 3 sec. When cast it applies an aura in a 30 yard radius and deals Frost damage (base value 24.784) in a 30 yard radius. It also casts Rising Tides and Crushing Waters (record #287521).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFrost
RangeSelf Only
Cast time0.6 sec
Duration3 sec
Effect #1Effect 203
Radius: 30 yards
Trigger spell: Rising Tides
Effect #2Effect 140
Radius: 30 yards
Trigger spell: Crushing Waters
Effect #3Apply Aura (6)
Aura type id 144
Value: 999
Radius: 30 yards
Effect #4School Damage (2)
Value: 24.784
Radius: 30 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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