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Cyclone

Spell

Cyclone

Nature

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Druid

1.5 secTwenty yards

Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec.

Cyclone

Tooltip

Tosses the enemy target into the air, preventing all action but making them invulnerable for up to 6 sec.

How it works

Casting it triggers a 1.5 sec global cooldown. Its aura procs every time its trigger condition is met.

Cyclone is built from 4 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 12.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 40.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 118. Its base value is -100.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 93.

What it does

Cyclone is a Nature spell with a 1.5 sec cast, a range of 20 yards and effects that last 6 sec. When cast it applies an aura. The client files the whole spell under the banished mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range20 yards (Twenty yards)
Cast time1.5 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration6 sec
MechanicBanished
Proc chanceAlways
Effect #1Apply Aura (6)
Aura type id 12
Effect #2Apply Aura (6)
Aura type id 40
Misc value: 127
Effect #3Apply Aura (6)
Aura type id 118
Value: -100
Misc value: 127
Effect #4Apply Aura (6)
Aura type id 93

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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