Spell
Dark Matter
Holy
Fire
Nature
Shadow
Arcane
Your first Spirit Bomb after entering demon form causes a Shadowflame meteor shower to assault the area, dealing Shadowflame damage over 6 sec.
Tooltip
Your first Spirit Bomb after entering demon form causes a Shadowflame meteor shower to assault the area, dealing Shadowflame damage over 6 sec.
How it works
Its aura procs every time its trigger condition is met. The aura is spent after 1 procs.
Dark Matter is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 80.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 4. Its base value is 50.
What it does
Dark Matter is a Holy, Fire, Nature, Shadow and Arcane spell with an instant cast, no range (it targets the caster) and an effect that lasts until cancelled. When cast it applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Fire, Nature, Shadow, Arcane |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | Infinite |
| Proc chance | Always |
| Proc charges | 1 |
| Max stacks | 1 |
| Effect #1 | Apply Aura (6) Aura type id 4 Value: 80 |
| Effect #2 | Apply Aura (6) Aura type id 4 Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.