Tooltip
Calls down Dark Matter from the void, inflicting Shadow damage to all enemies of the impact and stunning them for 2 sec.
How it works
Dark Matter is built from 2 client effects, applied in this order:
- Effect 1 is Weapon % Damage (effect type 31). Its base value is 300. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 12. It applies the stunned mechanic. Its area radius is 5 yards.
What it does
Dark Matter is a Shadow spell with an instant cast, a range of 40 yards and effects that last 2 sec. When cast it deals a percentage of weapon damage (base value 300) in a 5 yard radius and applies an aura with the stunned mechanic in a 5 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 40 yards (Long Range) |
| Cast time | Instant |
| Duration | 2 sec |
| Effect #1 | Weapon % Damage (31) Value: 300 Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 12 Mechanic: Stunned Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dark Matter appears in: 1 spell that casts it.
Spells that cast it
- Dark MatterTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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