Spell
Death Grip
Shadow
Harnesses the energy that surrounds and binds all matter, drawing the target toward you.
Tooltip
Harnesses the energy that surrounds and binds all matter, drawing the target toward you.
How it works
It works on charges (charge category 2161); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1 sec global cooldown.
- Effect 1 is Dummy (effect type 3).
What it does
Death Grip is a Shadow spell with an instant cast and a range of 30 yards. The client files the whole spell under the knockbacked mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Category recovery time | 30 sec |
| Global cooldown | 1 sec |
| GCD category | Category id 133 |
| Charges | Charge category id 2161 (charge count not in the datamine) |
| Mechanic | Knockbacked |
| Effect #1 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.