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Death Grip

Spell

Death Grip

Shadow

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Adventurer

Instant castLong Range

Harnesses the energy that surrounds and binds all matter, drawing the target toward you.

Death Grip

Tooltip

Harnesses the energy that surrounds and binds all matter, drawing the target toward you.

How it works

It works on charges (charge category 2162); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. Casting it triggers a 1 sec global cooldown.

  1. Effect 1 is Dummy (effect type 3).

What it does

Death Grip is a Shadow spell with an instant cast and a range of 40 yards. The client files the whole spell under the knockbacked mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range40 yards (Long Range)
Cast timeInstant
Global cooldown1 sec
GCD categoryCategory id 133
ChargesCharge category id 2162 (charge count not in the datamine)
MechanicKnockbacked
Effect #1Dummy (3)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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