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Deathly Roar

Spell

Deathly Roar

Shadow

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4 secSelf Only

Rezan lets out a terrifying roar, inflicting 12.1951 Shadow damage to all players and makes them run in fear for 4 sec.

Deathly Roar

Tooltip

Rezan lets out a terrifying roar, inflicting 12.1951 Shadow damage to all players and makes them run in fear for 4 sec.

How it works

Deathly Roar is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 12.1951. Its area radius is 300 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic. Its area radius is 300 yards.

What it does

Deathly Roar is a Shadow spell with a 4 sec cast, no range (it targets the caster) and effects that last 4 sec. When cast it deals Shadow damage (base value 12.1951) in a 300 yard radius and applies an aura with the fleeing mechanic in a 300 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
RangeSelf Only
Cast time4 sec
Duration4 sec
Effect #1School Damage (2)
Value: 12.1951
Radius: 300 yards
Effect #2Apply Aura (6)
Aura type id 7
Misc value: 1
Mechanic: Fleeing
Radius: 300 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Deathly Roar appears in: 1 boss encounter.

Boss encounters

  • Dazar, The First King in Kings' Rest
    Journal section: Reban
    Encounter creatures: King Dazar, Reban, T'zala
    The journal lists this ability for some difficulties only.Dungeon boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Build history

this spell Changelog

Changes between the retail game builds our datamine has recorded, newest first.

Comments

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