Tooltip
Inflicts 33.0139 Shadow damage to all players and an additional 15 Shadow damage every 2 sec for 20 sec.
How it works
Its aura procs every time its trigger condition is met.
Deathly Roar is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 33.0139. Its area radius is 300 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 15 per tick. Its area radius is 300 yards. It ticks every 2 sec, 10 times over the full 20 sec (150 base in total).
What it does
Deathly Roar is a Shadow spell with a 5 sec cast, no range (it targets the caster) and effects that last 20 sec. When cast it deals Shadow damage (base value 33.0139) in a 300 yard radius and applies an aura in a 300 yard radius every 2 sec. It stacks up to 99 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | Self Only |
| Cast time | 5 sec |
| Duration | 20 sec |
| Proc chance | Always |
| Max stacks | 99 |
| Effect #1 | School Damage (2) Value: 33.0139 Radius: 300 yards |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 15 Radius: 300 yards Period: every 2 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Deathly Roar appears in: 1 boss encounter.
Boss encounters
- Huntsman Altimor in Castle Nathria
Journal section: Hunting Gargon > Bargast > Shades of Bargast
Encounter creatures: Hecutis, Bargast, Huntsman Altimor, MargoreRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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