Tooltip
Attempts to decapitate the target, inflicting 85 Physical damage and additional and causing them to bleed for 8 Physical damage every 1 sec for 15 sec. This effect stacks.
How it works
Its dispel type is client id 11. Its aura procs every time its trigger condition is met.
Decapitate is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 85.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 8 per tick. It ticks every 1 sec, 15 times over the full 15 sec (120 base in total).
What it does
Decapitate is a Physical spell with a 2 sec cast, a range of 5 yards and effects that last 15 sec. When cast it deals Physical damage (base value 85) and applies an aura every 1 sec. The client files the whole spell under the bleeding mechanic. It stacks up to 5 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | 2 sec |
| Duration | 15 sec |
| Mechanic | Bleeding |
| Dispel type | Dispel type id 11 |
| Proc chance | Always |
| Max stacks | 5 |
| Effect #1 | School Damage (2) Value: 85 |
| Effect #2 | Apply Aura (6) Aura type id 3 Value: 8 Period: every 1 sec |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.