Tooltip
Caster leaps toward target player, inflicting 30 Physical damage to all players of impact.
How it works
Decapitate is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 6 yards.
- Effect 2 is Dummy (effect type 3). Its base value is 300. Its area radius is 6 yards.
What it does
Decapitate is a Physical spell with an instant cast and a range of 100 yards. When cast it deals Physical damage (base value 30) in a 6 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 30 Radius: 6 yards |
| Effect #2 | Dummy (3) Value: 300 Radius: 6 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Decapitate appears in: 1 spell that casts it.
Spells that cast it
- DecapitateTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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