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Decapitate

Spell

Decapitate

Physical

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1.5 sec3 sec cooldownVision Range (AOI)

Swings twice with deadly accuracy, inflicting 45 Physical damage each time, applying.

Decapitate

Tooltip

Swings twice with deadly accuracy, inflicting 45 Physical damage each time, applying. This attack cannot be blocked, dodged, or parried.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Decapitate is built from 2 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). It triggers Decapitate.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Cooldown: Creature Special 1 (3s).

What it does

Decapitate is a spell with a 1.5 sec cast, a range of 100 yards and a 3 sec cooldown. It also casts Decapitate (record #410258) and Cooldown: Creature Special 1 (3s).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range100 yards (Vision Range (AOI))
Cast time1.5 sec
Cooldown3 sec
Global cooldownNone
Effect #1Dummy (3)
Misc value: 419638
Trigger spell: Decapitate
Effect #2Trigger Spell (64)
Trigger spell: Cooldown: Creature Special 1 (3s)

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Decapitate appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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