Tooltip
Swings twice with deadly accuracy, inflicting 45 Physical damage each time, applying. This attack cannot be blocked, dodged, or parried.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Decapitate is built from 2 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). It triggers Decapitate.
- Effect 2 is Trigger Spell (effect type 64). It triggers Cooldown: Creature Special 1 (3s).
What it does
Decapitate is a spell with a 1.5 sec cast, a range of 100 yards and a 3 sec cooldown. It also casts Decapitate (record #410258) and Cooldown: Creature Special 1 (3s).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 1.5 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) Misc value: 419638 Trigger spell: Decapitate |
| Effect #2 | Trigger Spell (64) Trigger spell: Cooldown: Creature Special 1 (3s) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Decapitate appears in: 1 boss encounter.
Boss encounters
- Time-Lost Battlefield in Dawn of the Infinite
Journal section: Grommash Hellscream
Encounter creatures: Grommash HellscreamDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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