Tooltip
Lihuvim dematerializes the player, inflicting 40 Cosmic damage and increasing their Physical damage taken by 200% for 12 sec.
Deconstructs nearby Unstable Motes.
How it works
Deconstructing Blast is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 8 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 200. Its area radius is 8 yards.
What it does
Deconstructing Blast is a Holy, Nature, Shadow and Arcane spell with an instant cast, a range of 300 yards and effects that last 12 sec. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 40) in an 8 yard radius and applies an aura in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 300 yards (Three Hundred Yards) |
| Cast time | Instant |
| Duration | 12 sec |
| Effect #1 | School Damage (2) Value: 40 Radius: 8 yards |
| Effect #2 | Apply Aura (6) Aura type id 87 Value: 200 Misc value: 1 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Deconstructing Blast appears in: 1 boss encounter.
Boss encounters
- Lihuvim, Principal Architect in Sepulcher of the First Ones
Journal section: Deconstructing Energy
Encounter creatures: Lihuvim, Defense Matrix Automa, Acquisitions Automa, Guardian AutomaRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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