Boss
Acquisitions Automa
Lihuvim, Principal Architect - Sepulcher of the First Ones
Acquisitions Automa is a boss of the Lihuvim, Principal Architect encounter in Sepulcher of the First Ones.
Found In
Encounter Facts
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Model
Background
Instance Entrance: Zereth Mortis
Sepulcher of the First Ones entranceThe Sepulcher of the First Ones entrance is in Zereth Mortis, at 81.0, 53.3 on the Zereth Mortis map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
As combat unfolds, Lihuvim accumulates protoform energy. Upon reaching 100 energy, Lihuvim casts Synthesize which allows nearby protoform lattices to be destroyed. Any remaining lattices are transformed into Protoform Automa when the synthesis completes.
Damage Dealers
- Deconstructing Blast destroys Unstable Motes in its area of effect.
- Guardian Automa will repeatedly attempt to Form Sentry Automa while they remain on the battlefield.
- Cosmic Shift pushes players away.
- Cosmic Shift displaces players towards or away from Lihuvim.
Healers
- Deconstructing Blast destroys Unstable Motes in its area of effect.
- Protoform Radiance periodically inflicts heavy Cosmic damage to all players.
- Degenerate periodically inflicts heavy Cosmic damage.
- Protoform Radiance inflicts ramping Cosmic damage over its duration.
- Degenerate inflicts heavy periodic damage over time.
Tanks
- Deconstructing Blast destroys Genesis Motes in its area of effect, and increases the target's Physical damage taken.
- Protoform Cascade inflicts damage to all players in a circle around Lihuvim.
- Resonance inflicts heavy damage and applies vulnerabillities to all players hit by the blast.
Manifest Mote
Spell details
Unstable Mote
Spell details
Deconstructing Energy
Spell details
Deconstructing Blast
Spell details
Cosmic Shift
Spell details
Alignment Shift
Spell details
Melodic Alignment
Spell details
Harmonic Alignment
Spell details
Resonance Cascade
Spell details
Dissonance Cascade
Spell details
Resonance
Spell details
Kinetic Resonance
Spell details
Sundering Resonance
Spell details
Protoform Cascade
Spell details
Synthesize
Spell details
Protoform Radiance
Spell details
Protoform Disalignment
Spell detailsSynthesized Automa
These automa are the result of Lihuvim's frantic iteration on designs originally intended to aid with Protoform creation.
Degeneration Automa
Acquisitions Automa
Guardian Automa
Defense Matrix Automa
Ability Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Unstable Mote
Physical · Instant · Lasts 10 min
Lihuvim unleashes a blast of protoform energy that creates an Unstable Mote at the location of several players.
Deconstructing Energy
Holy, Nature, Shadow, Arcane · Instant · Lasts 6 sec
Lihuvim causes protoform energy to collapse around several players, inflicting Cosmic damage every 1 sec for 6 sec.
Deconstructing Blast
Holy, Nature, Shadow, Arcane · Instant · Lasts 12 sec
Lihuvim dematerializes the player, inflicting Cosmic damage and increasing their Physical damage taken by 200% for 12 sec. Deconstructs nearby Unstable Motes.
Cosmic Shift
Holy, Nature, Shadow, Arcane · 3 sec cast · Lasts 0.5 sec
Lihuvim expels players, inflicting Cosmic damage and pushing them away.
Alignment Shift
Physical · Instant
Lihuvim assigns new resonancies to players, applying either Melodic Alignment or Harmonic Alignment.
Harmonic Alignment
Physical · Instant · Lasts 8 min
Lihuvim causes the player to resonate harmoniously.
Resonance Cascade
Holy, Nature, Shadow, Arcane · Instant
Lihuvim creates a cosmic resonance at a players location, inflicting Cosmic damage to all players of the target. If this spell fails to hit both Melodic and Harmonic Alignments, a Dissonance Cascade is created instead.
Dissonance Cascade
Holy, Nature, Shadow, Arcane · Instant
Failing to contain both Melodic and Harmonic Alignments causes the cascade to instead inflict Cosmic damage to players of the target.
Resonance
Physical · 3 sec cast
Lihuvim launches alternating blasts of Kinetic Resonance and Sundering Resonance at their current target.
Kinetic Resonance
Physical · Instant · Lasts 15 sec
Lihuvim creates an explosion at target location, unleashing a strike that inflicts Physical damage to all players and increasing Cosmic damage taken by 50% for 15 sec.
Sundering Resonance
Holy, Nature, Shadow, Arcane · Instant · Lasts 15 sec
Lihuvim unleashes a blast at target location, inflicting Cosmic damage to all players and increasing Physical damage taken by 50% for 15 sec.
Protoform Cascade
Holy, Nature, Shadow, Arcane · Instant
A wave of protoform energy motes crash over the area, each inflicting Cosmic damage to players within 2 yards of the impact point.
Synthesize Protoform Automa
Physical · 3 sec cast · Lasts 16 sec
Upon reaching 100 energy, Lihuvim begins forming Protoform Automa in nearby bays, releasing excess Protoform Radiance into the area. Defeating a Protoform Automa during this time prevents it from fully forming.
Protoform Radiance
Holy, Nature, Shadow, Arcane · Instant
Standing in a bay when a Protoform Automa is destroyed removes all stacks of this aura.][.] This effect stacks.
Protoform Disalignment
Physical · Instant · Lasts 5 sec
Standing inside an active bay reduces Cosmic damage taken by 90%.
Degenerate
Holy, Nature, Shadow, Arcane · 1.5 sec cast · Lasts 15 sec
The Degeneration Automa inscribes the target with protoform energy, inflicting Cosmic damage every 0.5 sec for 15 sec.
Terminal Mote
Physical · Instant · Lasts 4 sec
Upon death, the Degeneration Automa echoes a cast of Unstable Mote, forming a mote at a nearby players location after 4 sec.
Instability
Physical · Instant
The Acquisitions Automa is imperfect and unstable, pulsing Cosmic damage to all players every 5 sec. Cosmic damage inflicted increased by 20%%. Casts Detonation upon death.
Detonation
Holy, Nature, Shadow, Arcane · 2.5 sec cast
The Acquisitions Automa catastrophically explodes upon death, inflicting Cosmic damage to all players and launching them away.
Drops
Loot the dungeon journal lists for this encounter in Sepulcher of the First Ones.
What is shown is the loot the game's own dungeon journal lists for this encounter.
Adventure Guide Entry
The in-game Adventure Guide text for the Lihuvim, Principal Architect encounter in Sepulcher of the First Ones.
With meticulous care, Lihuvim weaves ephemera into being in accordance with the hallowed will of the First Ones. Now this process is threatened as Mawsworn forces seek to claim this power.
What Each Drop Is
The Lihuvim, Principal Architect encounter lists 23 items in the dungeon journal, item level 226. Equip slots covered: Trinket, Legs, Wrist, Waist, Head, One-Hand and Finger. Every piece binds when picked up, so none of it reaches the Auction House.
- Architect's Ingenuity Core Trinket, item level 226, requires level 60. Bind on Pickup. Stats: Intellect. A vendor pays 68 gold63 silver for it. Use: Architect's Ingenuity. Equip: Architect's Ingenuity.
- Automa-Tender's Tights Legs (Leather), item level 226, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 87 gold5 silver for it.
- Bracers of the Inscrutable Inventor Wrist (Plate), item level 226, requires level 60. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Haste. A vendor pays 44 gold9 silver for it.
- Combustible Collaboration Girdle Waist (Mail), item level 226, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. Tooltip: “No bad ideas in a brainstorm!” A vendor pays 43 gold93 silver for it.
- Dreadful Hand Module Miscellaneous, item level 226, requires level 60. Bind on Pickup. Usable by Death Knight, Warlock and Demon Hunter. A vendor pays 5 gold for it. Use: Sepulcher Hand Module.
- Ephemera-Charged Thinking Cap Head (Cloth), item level 226, requires level 60. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 62 gold99 silver for it.
- Genesis Lathe One-Hand (One-Handed Mace), item level 226, requires level 60. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 126 gold12 silver for it.
- Lihuvim's Severing Scalpel One-Hand (Dagger), item level 226, requires level 60. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 126 gold62 silver for it.
- Loquacious Keeper's Peridot Finger, item level 226, requires level 60. Bind on Pickup. Stats: Stamina, Critical Strike and Haste. A vendor pays 53 gold9 silver for it.
- Mystic Hand Module Miscellaneous, item level 226, requires level 60. Bind on Pickup. Usable by Hunter, Mage and Druid. A vendor pays 5 gold for it. Use: Sepulcher Hand Module.
- Pocket Protoforge Trinket, item level 226, requires level 60. Bind on Pickup. Stats: Agility or Strength. A vendor pays 76 gold77 silver for it.
- Venerated Hand Module Miscellaneous, item level 226, requires level 60. Bind on Pickup. Usable by Paladin, Priest and Shaman. A vendor pays 5 gold for it. Use: Sepulcher Hand Module.
- Zenith Hand Module Miscellaneous, item level 226, requires level 60. Bind on Pickup. Usable by Warrior, Rogue and Monk. A vendor pays 5 gold for it. Use: Sepulcher Hand Module.
- Ashen Remains Consumable, item level 145. Bind on Pickup. Use: Learning.
- Calculated Strikes Consumable, item level 145. Bind on Pickup. Use: Learning.
- Dissonant Echoes Consumable, item level 145. Bind on Pickup. Use: Learning.
- Everfrost Consumable, item level 145. Bind on Pickup. Use: Learning.
- Icy Propulsion Consumable, item level 145. Bind on Pickup. Use: Learning.
- Planned Execution Consumable, item level 145. Bind on Pickup. Use: Learning.
- Show of Force Consumable, item level 145. Bind on Pickup. Use: Learning.
- Sudden Ambush Consumable, item level 145. Bind on Pickup. Use: Learning.
- Swirling Currents Consumable, item level 145. Bind on Pickup. Use: Learning.
- Virtuous Command Consumable, item level 145. Bind on Pickup. Use: Learning.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
9 achievements list a victory over Acquisitions Automa among their criteria.