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Acquisitions Automa

Lihuvim, Principal Architect - Sepulcher of the First Ones

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Found In

EncounterLihuvim, Principal Architect
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for the Lihuvim, Principal Architect encounter in Sepulcher of the First Ones.

With meticulous care, Lihuvim weaves ephemera into being in accordance with the hallowed will of the First Ones. Now this process is threatened as Mawsworn forces seek to claim this power.

Encounter Facts

Instance modesNormal, Heroic, Mythic, Looking For Raid
Group size20 to 30 players
Instance typeRaid
ExpansionShadowlands
Encounter ID2539
Adventure Guide pin64.4, 22.4 on the instance map
  1. Vigilant Guardian
  2. Dausegne
  3. Artificer Xy'mox
  4. Prototype of War
  5. Skolex
  6. Halondrus
  7. Lihuvim
  8. Anduin Wrynn
  9. Mal'Ganis
  10. Rygelon
  11. The Jailer

Instance Entrance: Zereth Mortis

Zereth Mortis mapSepulcher of the First Ones entrance

The Sepulcher of the First Ones entrance is in Zereth Mortis, at 81.0, 53.3 on the Zereth Mortis map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

As combat unfolds, Lihuvim accumulates protoform energy. Upon reaching 100 energy, Lihuvim casts Synthesize which allows nearby protoform lattices to be destroyed. Any remaining lattices are transformed into Protoform Automa when the synthesis completes.

Damage Dealers
Healers
Tanks
  • Deconstructing Blast destroys Genesis Motes in its area of effect, and increases the target's Physical damage taken.
  • Protoform Cascade inflicts damage to all players in a circle around Lihuvim.
  • Resonance inflicts heavy damage and applies vulnerabillities to all players hit by the blast.

Synthesize

Protoform Radiance
Protoform Disalignment
Synthesized Automa

These automa are the result of Lihuvim's frantic iteration on designs originally intended to aid with Protoform creation.

Degeneration Automa
Acquisitions Automa
Guardian Automa
Defense Matrix Automa

Ability Spells

Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.

Unstable Mote

Physical · Instant · Lasts 10 min

Lihuvim unleashes a blast of protoform energy that creates an Unstable Mote at the location of several players.

Deconstructing Energy

Holy, Nature, Shadow, Arcane · Instant · Lasts 6 sec

Lihuvim causes protoform energy to collapse around several players, inflicting Cosmic damage every 1 sec for 6 sec.

Deconstructing Blast

Holy, Nature, Shadow, Arcane · Instant · Lasts 12 sec

Lihuvim dematerializes the player, inflicting Cosmic damage and increasing their Physical damage taken by 200% for 12 sec.

Cosmic Shift

Holy, Nature, Shadow, Arcane · 3 sec cast · Lasts 0.5 sec

Lihuvim expels players, inflicting Cosmic damage and pushing them away.

Alignment Shift

Physical · Instant

Lihuvim assigns new resonancies to players, applying either Melodic Alignment or Harmonic Alignment.

Melodic Alignment

Physical · Instant · Lasts 8 min

Lihuvim causes the player to resonate melodically.

Harmonic Alignment

Physical · Instant · Lasts 8 min

Lihuvim causes the player to resonate harmoniously.

Resonance Cascade

Holy, Nature, Shadow, Arcane · Instant

If this spell fails to hit both Melodic and Harmonic Alignments, a Dissonance Cascade is created instead.

Dissonance Cascade

Holy, Nature, Shadow, Arcane · Instant

Resonance

Physical · 3 sec cast

Lihuvim launches alternating blasts of Kinetic Resonance and Sundering Resonance at their current target.

Kinetic Resonance

Physical · Instant · Lasts 15 sec

Sundering Resonance

Holy, Nature, Shadow, Arcane · Instant · Lasts 15 sec

Protoform Cascade

Holy, Nature, Shadow, Arcane · Instant

A wave of protoform energy motes crash over the area, each inflicting Cosmic damage to players within 2 yards of the impact point.

Synthesize Protoform Automa

Physical · 3 sec cast · Lasts 16 sec

Upon reaching 100 energy, Lihuvim begins forming Protoform Automa in nearby bays, releasing excess Protoform Radiance into the area.

Protoform Radiance

Holy, Nature, Shadow, Arcane · Instant

Standing in a bay when a Protoform Automa is destroyed removes all stacks of this aura.][.] This effect stacks.

Protoform Disalignment

Physical · Instant · Lasts 5 sec

Standing inside an active bay reduces Cosmic damage taken by 90%.

Degenerate

Holy, Nature, Shadow, Arcane · 1.5 sec cast · Lasts 15 sec

The Degeneration Automa inscribes the target with protoform energy, inflicting Cosmic damage every 0.5 sec for 15 sec.

Terminal Mote

Physical · Instant · Lasts 4 sec

Upon death, the Degeneration Automa echoes a cast of Unstable Mote, forming a mote at a nearby players location after 4 sec.

Instability

Physical · Instant

The Acquisitions Automa is imperfect and unstable, pulsing Cosmic damage to all players every 5 sec. Cosmic damage inflicted increased by 20%%. Casts Detonation upon death.

Detonation

Holy, Nature, Shadow, Arcane · 2.5 sec cast

Drops

Loot the dungeon journal lists for this encounter in Sepulcher of the First Ones.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Lihuvim, Principal Architect encounter lists 23 items in the dungeon journal, item level 226. Equip slots covered: Trinket, Legs, Wrist, Waist, Head, One-Hand and Finger. Every piece binds when picked up, so none of it reaches the Auction House.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Related

Achievements for Defeating It

9 achievements list a victory over Acquisitions Automa among their criteria.