Boss
Acquisitions Automa
Lihuvim, Principal Architect - Sepulcher of the First Ones
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Lihuvim, Principal Architect encounter in Sepulcher of the First Ones.
With meticulous care, Lihuvim weaves ephemera into being in accordance with the hallowed will of the First Ones. Now this process is threatened as Mawsworn forces seek to claim this power.
Encounter Facts
Instance Entrance: Zereth Mortis
Sepulcher of the First Ones entranceThe Sepulcher of the First Ones entrance is in Zereth Mortis, at 81.0, 53.3 on the Zereth Mortis map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
As combat unfolds, Lihuvim accumulates protoform energy. Upon reaching 100 energy, Lihuvim casts Synthesize which allows nearby protoform lattices to be destroyed. Any remaining lattices are transformed into Protoform Automa when the synthesis completes.
Damage Dealers
- Deconstructing Blast destroys Unstable Motes in its area of effect.
- Guardian Automa will repeatedly attempt to Form Sentry Automa while they remain on the battlefield.
- Cosmic Shift pushes players away.
- Cosmic Shift displaces players towards or away from Lihuvim.
Healers
- Deconstructing Blast destroys Unstable Motes in its area of effect.
- Protoform Radiance periodically inflicts heavy Cosmic damage to all players.
- Degenerate periodically inflicts heavy Cosmic damage.
- Protoform Radiance inflicts ramping Cosmic damage over its duration.
- Degenerate inflicts heavy periodic damage over time.
Tanks
- Deconstructing Blast destroys Genesis Motes in its area of effect, and increases the target's Physical damage taken.
- Protoform Cascade inflicts damage to all players in a circle around Lihuvim.
- Resonance inflicts heavy damage and applies vulnerabillities to all players hit by the blast.
Synthesize
Protoform Radiance
Protoform Disalignment
Synthesized Automa
These automa are the result of Lihuvim's frantic iteration on designs originally intended to aid with Protoform creation.
Degeneration Automa
Acquisitions Automa
Guardian Automa
Defense Matrix Automa
Ability Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Unstable Mote
Physical · Instant · Lasts 10 min
Lihuvim unleashes a blast of protoform energy that creates an Unstable Mote at the location of several players.
Deconstructing Energy
Holy, Nature, Shadow, Arcane · Instant · Lasts 6 sec
Lihuvim causes protoform energy to collapse around several players, inflicting Cosmic damage every 1 sec for 6 sec.
Deconstructing Blast
Holy, Nature, Shadow, Arcane · Instant · Lasts 12 sec
Lihuvim dematerializes the player, inflicting Cosmic damage and increasing their Physical damage taken by 200% for 12 sec.
Cosmic Shift
Holy, Nature, Shadow, Arcane · 3 sec cast · Lasts 0.5 sec
Lihuvim expels players, inflicting Cosmic damage and pushing them away.
Alignment Shift
Physical · Instant
Lihuvim assigns new resonancies to players, applying either Melodic Alignment or Harmonic Alignment.
Harmonic Alignment
Physical · Instant · Lasts 8 min
Lihuvim causes the player to resonate harmoniously.
Resonance Cascade
Holy, Nature, Shadow, Arcane · Instant
If this spell fails to hit both Melodic and Harmonic Alignments, a Dissonance Cascade is created instead.
Dissonance Cascade
Holy, Nature, Shadow, Arcane · Instant
Resonance
Physical · 3 sec cast
Lihuvim launches alternating blasts of Kinetic Resonance and Sundering Resonance at their current target.
Kinetic Resonance
Physical · Instant · Lasts 15 sec
Sundering Resonance
Holy, Nature, Shadow, Arcane · Instant · Lasts 15 sec
Protoform Cascade
Holy, Nature, Shadow, Arcane · Instant
A wave of protoform energy motes crash over the area, each inflicting Cosmic damage to players within 2 yards of the impact point.
Synthesize Protoform Automa
Physical · 3 sec cast · Lasts 16 sec
Upon reaching 100 energy, Lihuvim begins forming Protoform Automa in nearby bays, releasing excess Protoform Radiance into the area.
Protoform Radiance
Holy, Nature, Shadow, Arcane · Instant
Standing in a bay when a Protoform Automa is destroyed removes all stacks of this aura.][.] This effect stacks.
Protoform Disalignment
Physical · Instant · Lasts 5 sec
Standing inside an active bay reduces Cosmic damage taken by 90%.
Degenerate
Holy, Nature, Shadow, Arcane · 1.5 sec cast · Lasts 15 sec
The Degeneration Automa inscribes the target with protoform energy, inflicting Cosmic damage every 0.5 sec for 15 sec.
Terminal Mote
Physical · Instant · Lasts 4 sec
Upon death, the Degeneration Automa echoes a cast of Unstable Mote, forming a mote at a nearby players location after 4 sec.
Instability
Physical · Instant
The Acquisitions Automa is imperfect and unstable, pulsing Cosmic damage to all players every 5 sec. Cosmic damage inflicted increased by 20%%. Casts Detonation upon death.
Detonation
Holy, Nature, Shadow, Arcane · 2.5 sec cast
Drops
Loot the dungeon journal lists for this encounter in Sepulcher of the First Ones.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Lihuvim, Principal Architect encounter lists 23 items in the dungeon journal, item level 226. Equip slots covered: Trinket, Legs, Wrist, Waist, Head, One-Hand and Finger. Every piece binds when picked up, so none of it reaches the Auction House.
- Architect's Ingenuity Core Trinket, item level 226, requires level 60. Bind on Pickup. Stats: Intellect. A vendor pays 68g 63s for it. Use: Architect's Ingenuity. Equip: Architect's Ingenuity.
- Automa-Tender's Tights Legs (Leather), item level 226, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Versatility and Critical Strike. A vendor pays 87g 5s for it.
- Bracers of the Inscrutable Inventor Wrist (Plate), item level 226, requires level 60. Bind on Pickup. Stats: Strength or Intellect, Stamina, Mastery and Haste. A vendor pays 44g 9s for it.
- Combustible Collaboration Girdle Waist (Mail), item level 226, requires level 60. Bind on Pickup. Stats: Agility or Intellect, Stamina, Haste and Critical Strike. Tooltip: “No bad ideas in a brainstorm!” A vendor pays 43g 93s for it.
- Dreadful Hand Module Miscellaneous, item level 226, requires level 60. Bind on Pickup. Usable by Death Knight, Warlock and Demon Hunter. A vendor pays 5g for it. Use: Sepulcher Hand Module.
- Ephemera-Charged Thinking Cap Head (Cloth), item level 226, requires level 60. Bind on Pickup. Stats: Intellect, Stamina, Mastery and Haste. A vendor pays 62g 99s for it.
- Genesis Lathe One-Hand (One-Handed Mace), item level 226, requires level 60. Bind on Pickup. Stats: Intellect and Stamina. A vendor pays 126g 12s for it.
- Lihuvim's Severing Scalpel One-Hand (Dagger), item level 226, requires level 60. Bind on Pickup. Stats: Agility, Stamina, Critical Strike and Haste. A vendor pays 126g 62s for it.
- Loquacious Keeper's Peridot Finger, item level 226, requires level 60. Bind on Pickup. Stats: Stamina, Critical Strike and Haste. A vendor pays 53g 9s for it.
- Mystic Hand Module Miscellaneous, item level 226, requires level 60. Bind on Pickup. Usable by Hunter, Mage and Druid. A vendor pays 5g for it. Use: Sepulcher Hand Module.
- Pocket Protoforge Trinket, item level 226, requires level 60. Bind on Pickup. Stats: Agility or Strength. A vendor pays 76g 77s for it.
- Venerated Hand Module Miscellaneous, item level 226, requires level 60. Bind on Pickup. Usable by Paladin, Priest and Shaman. A vendor pays 5g for it. Use: Sepulcher Hand Module.
- Zenith Hand Module Miscellaneous, item level 226, requires level 60. Bind on Pickup. Usable by Warrior, Rogue and Monk. A vendor pays 5g for it. Use: Sepulcher Hand Module.
- Ashen Remains Consumable, item level 145. Bind on Pickup. Use: Learning.
- Calculated Strikes Consumable, item level 145. Bind on Pickup. Use: Learning.
- Dissonant Echoes Consumable, item level 145. Bind on Pickup. Use: Learning.
- Everfrost Consumable, item level 145. Bind on Pickup. Use: Learning.
- Icy Propulsion Consumable, item level 145. Bind on Pickup. Use: Learning.
- Planned Execution Consumable, item level 145. Bind on Pickup. Use: Learning.
- Show of Force Consumable, item level 145. Bind on Pickup. Use: Learning.
- Sudden Ambush Consumable, item level 145. Bind on Pickup. Use: Learning.
- Swirling Currents Consumable, item level 145. Bind on Pickup. Use: Learning.
- Virtuous Command Consumable, item level 145. Bind on Pickup. Use: Learning.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
9 achievements list a victory over Acquisitions Automa among their criteria.