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Defensive Countermeasures

Spell

Defensive Countermeasures

Fire

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Instant cast24 sec cooldownExtra Long Range

Fires a blast of fel energy at a Screaming Shrike, vaporizing them on impact.

Defensive Countermeasures

Tooltip

Fires a blast of fel energy at a Screaming Shrike, vaporizing them on impact.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Trigger Missile (effect type 32). It triggers Defensive Countermeasures.

What it does

Defensive Countermeasures is a Fire spell with an instant cast, a range of 60 yards and a 24 sec cooldown. When cast it launches a missile. It also casts Defensive Countermeasures (record #254221).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range60 yards (Extra Long Range)
Cast timeInstant
Cooldown24 sec
Global cooldownNone
Effect #1Trigger Missile (32)
Trigger spell: Defensive Countermeasures

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Defensive Countermeasures appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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