Tooltip
Fires a blast of fel energy at a Screaming Shrike, vaporizing them on impact.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Trigger Missile (effect type 32). It triggers Defensive Countermeasures.
What it does
Defensive Countermeasures is a Fire spell with an instant cast, a range of 60 yards and a 24 sec cooldown. When cast it launches a missile. It also casts Defensive Countermeasures (record #254221).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 60 yards (Extra Long Range) |
| Cast time | Instant |
| Cooldown | 24 sec |
| Global cooldown | None |
| Effect #1 | Trigger Missile (32) Trigger spell: Defensive Countermeasures |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Defensive Countermeasures appears in: 1 boss encounter.
Boss encounters
- Antoran High Command in Antorus, the Burning Throne
Journal section: Stealing Power
Encounter creatures: Admiral Svirax, Chief Engineer Ishkar, General ErodusRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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