Boss
Admiral Svirax
Antoran High Command - Antorus, the Burning Throne
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Antoran High Command encounter in Antorus, the Burning Throne.
Long ago in the golden age of eredar civilization, a council was formed to oversee the defense of Argus and maintain peace. But after their dark bargain was struck with Sargeras, these master tacticians used their military expertise to help orchestrate a Burning Crusade that ravaged countless worlds. Now the full might of the Legion's army is theirs to command, and they wield this terrible power to annihilate all who oppose the Dark Titan's will.
Encounter Facts
In the game's encounter order for Antorus, the Burning Throne, Admiral Svirax comes 4th of 11, after Portal Keeper Hasabel and before Essence of Eonar.
Instance Entrance: Antoran Wastes
Antorus, the Burning Throne entranceThe Antorus, the Burning Throne entrance is in Antoran Wastes, at 54.7, 62.8 on the Antoran Wastes map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
The Antoran High Command's three commanders attack their enemies both face-to-face and from inside their command pods. Only one commander is out of their pod at any given time, and commanders still in their pods attack their enemies using the might of the Legion military. While a commander is attacking directly, their command pod is empty and can be commandeered. After a period attacking their enemies face to face, commanders will Assume Command and return to their pod. On Mythic difficulty, Screaming Shrikes will appear periodically and channel Extract Interloper in an to attempt to remove your allies from command pods they have commandeered. Additionally, the effects of Psychic Scarring last for the duration of combat.
Damage Dealers
- Group up under a Felshield to mitigate the effects of Fusillade.
- Interrupt Fanatical Pyromancers when they cast Pyroblast.
- Make maximum use of Legion command pods when one is vacated by the enemy.
Healers
- Group up under a Felshield to mitigate the effects of Fusillade.
- Focus additional healing on allies who enter a Command Pod as they suffer the effects of Psychic Assault.
- Quickly heal allies targeted by Chaos Pulse, and dispel the effects it leaves behind.
Tanks
- Group up under a Felshield to mitigate the effects of Fusillade.
- Position active commanders facing away from allies so they do not get hit by Exploit Weakness.
- Avoid taking too many consecutive strikes from Exploit Weakness.
In Pod
Each commander has powerful abilities they can only access while they inhabit their command pod.
Out of Pod
While out of their command pod, each commander fights their enemies more directly using a shared set of attacks.
Stealing Power
While a commander is out of their pod and attacking directly, players can commandeer the pod and use its powerful abilities. This causes the player to suffer a Psychic Assault, which will eventually overwhelm and kill the player for meddling with powers beyond their station.
Psychic Assault
Chaos Pulse
Screaming Shrike
Defensive Countermeasures
Admiral's Pod
Engineer's Pod
General's Pod
Ability Spells
Every ability the Adventure Guide lists for this encounter, with its spell's school, cast time and duration and the description the game gives it.
Chaos Pulse
Fire · Instant · Lasts 6 sec
Fires a pulse of Fel energy at an enemy, inflicting Fire damage per shot in bursts of missiles.
Fusillade
Fire · Instant
A legion cruiser appears overhead and barrages the arena, inflicting Fire damage. Each Fusillade applies Zeroing In on Admiral Svirax, increasing the damage inflicted by subsequent Fusillades by 25%.
Zeroing In
Physical · Instant
Admiral Svirax hones her aim, increasing Fusillade damage by 25% per stack of Zeroing In.
Entropic Mine
Physical · Instant
Creates Entropic Mines in the vicinity of a target enemy. After 3 seconds the mines become armed, triggering Entropic Blast on any enemies that come within 6 yards.
Demonic Charge
Physical · Instant · Lasts 6 sec
Charges a random player, knocking back and slowing them by 30% for 6 sec.
Bladestorm
Physical · Instant · Lasts 6 sec
Assume Command
Physical · 3 sec cast
The caster takes command of their command pod, ejecting any interlopers who may have entered in their absence.
Exploit Weakness
Physical · Instant · Lasts 20 sec
Strike enemies within 10 yards where they are the weakest, inflicting Physical damage and increasing Physical damage taken by 50% for 20 sec.
Shock Grenade
Fire · Instant
Shocked
Fire · Instant · Lasts 3 sec
Psychic Assault
Shadow · Instant · Lasts 10 min
The Legion commanders still in their command pods assault the player's mind directly, inflicting Shadow damage every 2 sec. Each tick will do more than the last, until the player's mind is overcome.
Psychic Scarring
Shadow · Instant · Lasts 3 min
The mental strain of commandeering the Legion's power rendering the occupant unable to enter a Legion command pod.
Extract Interloper
Fire · Instant · Lasts 10 sec
Channels a beam of disruptive magic at a command pod. If the channel lasts its full duration, the occupant of the command pod is ejected immediately.
Defensive Countermeasures
Fire · Instant
Fires a blast of fel energy at a Screaming Shrike, vaporizing them on impact.
Withering Fire
Fire · Instant · Lasts 10 sec
Powerful guns shoot into the arena from above, inflicting Fire damage and increasing damage taken from all sources by 25% for 10 sec. Withering Fire is only effective against summoned demons.
Felshield Emitter
Physical · Instant
Places a Felshield Emitter at a target location. When used, a shield will protect units within 12 yards, preventing 50% incoming Fire damage for 10 sec.
Summon Disruptor Beacon
Shadow · Instant · Lasts 7 sec
Summons a Disruptor Beacon that lasts for 7 sec.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in Antorus, the Burning Throne.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Antoran High Command encounter lists 26 items in the dungeon journal, item level 50. Equip slots covered: Back, Waist, Feet, Wrist, Chest, Head, Trinket, Legs and Shoulder. Every piece binds when picked up, so none of it reaches the Auction House.
- Bearmantle Cloak Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Critical Strike and Versatility. Usable by Druid. A vendor pays 44g 95s for it. Part of the Bearmantle Battlegear set.
- Cloak of Chi-Ji Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Critical Strike and Haste. Usable by Monk. A vendor pays 44g 60s for it. Part of the Chi-Ji's Battlegear set.
- Cloak of the Dashing Scoundrel Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Versatility and Critical Strike. Usable by Rogue. A vendor pays 45g 48s for it. Part of the Regalia of the Dashing Scoundrel set.
- Depraved Tactician's Waistguard Waist (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 32g 64s for it.
- Drape of Venerated Spirits Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Mastery and Versatility. Usable by Shaman. A vendor pays 46g 52s for it. Part of the Garb of Venerated Spirits set.
- Dreadwake Greatcloak Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Mastery and Haste. Usable by Death Knight. A vendor pays 47g 56s for it. Part of the Dreadwake Armor set.
- Eredar Warcouncil Sabatons Feet (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Mastery and Versatility. A vendor pays 44g 77s for it.
- Fasces of the Endless Legions Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 49g 18s for it.
- Felreaper Drape Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Mastery and Critical Strike. Usable by Demon Hunter. A vendor pays 48g 59s for it. Part of the Felreaper Vestments set.
- Fiendish Logistician's Wristwraps Wrist (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Haste. A vendor pays 30g 20s for it.
- Fleet Commander's Hauberk Chest (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Critical Strike and Mastery. A vendor pays 60g 51s for it.
- General Erodus' Tricorne Head (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Versatility. A vendor pays 48g 42s for it.
- Gilded Seraph's Drape Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Haste and Versatility. Usable by Priest. A vendor pays 47g 72s for it. Part of the Gilded Seraph's Raiment set.
- Grim Inquisitor's Cloak Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Critical Strike and Haste. Usable by Warlock. A vendor pays 47g 37s for it. Part of the Grim Inquisitor's Regalia set.
- Ishkar's Felshield Emitter Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Versatility. A vendor pays 27g 67s for it. Use: Felshield. Equip: Felshield.
- Juggernaut Cloak Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Versatility and Haste. Usable by Warrior. A vendor pays 45g 14s for it. Part of the Juggernaut Battlegear set.
- Legwraps of the Seasoned Exterminator Legs (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Critical Strike. A vendor pays 60g 6s for it.
- Light's Vanguard Greatcloak Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Critical Strike and Versatility. Usable by Paladin. A vendor pays 46g 86s for it. Part of the Light's Vanguard Battleplate set.
- Lightshield Amplifier Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 52g 18s for it.
- Man'ari Pyromancer Cuffs Wrist (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Versatility. A vendor pays 30g 32s for it.
- Pauldrons of the Eternal Offensive Shoulder (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Haste and Critical Strike. A vendor pays 47g 38s for it.
- Runebound Cape Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Mastery and Critical Strike. Usable by Mage. A vendor pays 48g 7s for it. Part of the Runebound Regalia set.
- Serpentstalker Drape Back (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Strength or Intellect, Mastery and Versatility. Usable by Hunter. A vendor pays 47g 21s for it. Part of the Serpentstalker Guise set.
- Svirax's Grim Trophy Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 49g 56s for it.
- Terminus Signaling Beacon Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Mastery. A vendor pays 17s 63c for it. Use: Legion Bombardment. Equip: Legion Bombardment.
- Twisted Engineer's Fel-Infuser Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 50g 13s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
6 achievements list a victory over Admiral Svirax among their criteria.