Tooltip
Detonate a large explosive, dealing 207.548 Fire damage to enemies, damaging the Skyfire's machinery, and killing the caster.
How it works
Detonate is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 207.548. Its area radius is 8 yards.
- Effect 2 is effect type 165, which the datamine does not name. Its base value is 20.
- Effect 3 is Instakill (effect type 1).
What it does
Detonate is a Fire spell with an instant cast and an unlimited range. When cast it deals Fire damage (base value 207.548) in an 8 yard radius and kills the target outright.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 207.548 Radius: 8 yards |
| Effect #2 | Effect 165 Value: 20 |
| Effect #3 | Instakill (1) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.