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Detonate

Spell

Detonate

Fire

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Instant castTower 100

Explodes, inflicting 136.291 Fire damage and increases all damage taken by 5%.

Detonate

Tooltip

Explodes, inflicting 136.291 Fire damage and increases all damage taken by 5%.

How it works

Its aura procs every time its trigger condition is met.

Detonate is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 136.292. Its area radius is 7 yards.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 5. Its area radius is 7 yards.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 226. Its area radius is 7 yards. It ticks every 1 sec, 90 times over the full 90 sec.

What it does

Detonate is a Fire spell with an instant cast, a range of 100 yards and effects that last 90 sec. When cast it deals Fire damage (base value 136.292) in a 7 yard radius, applies an aura in a 7 yard radius and applies an aura in a 7 yard radius every 1 sec. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
Range100 yards (Tower 100)
Cast timeInstant
Duration90 sec
Proc chanceAlways
Max stacks99
Effect #1School Damage (2)
Value: 136.292
Radius: 7 yards
Effect #2Apply Aura (6)
Aura type id 87
Value: 5
Misc value: 127
Radius: 7 yards
Effect #3Apply Aura (6)
Aura type id 226
Radius: 7 yards
Period: every 1 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Detonate appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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