Tooltip
Failing to contain both Melodic and Harmonic Alignments causes the cascade to instead inflict 900 Cosmic damage to players of the target.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 900.
What it does
Dissonance Cascade is a Holy, Nature, Shadow and Arcane spell with an instant cast and a range of 500 yards. When cast it deals Holy, Nature, Shadow and Arcane damage (base value 900).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy, Nature, Shadow, Arcane |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 900 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dissonance Cascade appears in: 1 boss encounter.
Boss encounters
- Lihuvim, Principal Architect in Sepulcher of the First Ones
Journal section: Alignment Shift
Encounter creatures: Lihuvim, Defense Matrix Automa, Acquisitions Automa, Guardian AutomaRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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