Tooltip
An instant weapon attack that causes Holy damage to to all enemies and healing to all friends.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Divine Storm is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 450. Its area radius is 8 yards.
- Effect 2 is effect type 136, which the datamine does not name. Its base value is 2. Its area radius is 8 yards.
What it does
Divine Storm is a Holy spell with an instant cast, a range of 5 yards and an 8 sec cooldown. When cast it deals Holy damage (base value 450) in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 5 yards (Combat Range) |
| Cast time | Instant |
| Cooldown | 8 sec |
| Global cooldown | None |
| Effect #1 | School Damage (2) Value: 450 Radius: 8 yards |
| Effect #2 | Effect 136 Value: 2 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.