Spell
Divine Storm
Holy
A whirl of divine energy, dealing (22.7% of Attack Power) Holy damage to all enemies.
Tooltip
A whirl of divine energy, dealing (22.7% of Attack Power) Holy damage to all enemies. Using Divine Storm will also heal you of your maximum health.
How it works
Casting it triggers a 1.5 sec global cooldown.
Divine Storm is built from 3 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). It scales with 0.2273 times attack power. Its area radius is 8 yards.
- Effect 2 is Dummy (effect type 3). Its area radius is 8 yards.
- Effect 3 is Heal (effect type 10). It scales with 0.2457 times attack power. Its area radius is 8 yards.
What it does
Divine Storm is a Holy spell with an instant cast and no range (it targets the caster). When cast it deals Holy damage in an 8 yard radius and heals in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Attack power coefficient: 0.2273 Radius: 8 yards |
| Effect #2 | Dummy (3) Radius: 8 yards |
| Effect #3 | Heal (10) Attack power coefficient: 0.2457 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.