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Divine Storm

Spell

Divine Storm

Holy

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Paladin

Instant castSelf Only

A whirl of divine energy, dealing (22.7% of Attack Power) Holy damage to all enemies.

Divine Storm

Tooltip

A whirl of divine energy, dealing (22.7% of Attack Power) Holy damage to all enemies. Using Divine Storm will also heal you of your maximum health.

How it works

Casting it triggers a 1.5 sec global cooldown.

Divine Storm is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). It scales with 0.2273 times attack power. Its area radius is 8 yards.
  2. Effect 2 is Dummy (effect type 3). Its area radius is 8 yards.
  3. Effect 3 is Heal (effect type 10). It scales with 0.2457 times attack power. Its area radius is 8 yards.

What it does

Divine Storm is a Holy spell with an instant cast and no range (it targets the caster). When cast it deals Holy damage in an 8 yard radius and heals in an 8 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolHoly
RangeSelf Only
Cast timeInstant
Global cooldown1.5 sec
GCD categoryCategory id 133
Effect #1School Damage (2)
Attack power coefficient: 0.2273
Radius: 8 yards
Effect #2Dummy (3)
Radius: 8 yards
Effect #3Heal (10)
Attack power coefficient: 0.2457
Radius: 8 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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