Tooltip
Bellamy unleashes a volley of holy shields every 2 sec for 18 sec. Shields that hit players inflict 35 Holy damage and silence them for 3 sec.
How it works
Divine Toll is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 35.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 27. It applies the silenced mechanic.
What it does
Divine Toll is a Holy spell with an instant cast, an unlimited range and effects that last 3 sec. When cast it deals Holy damage (base value 35) and applies an aura with the silenced mechanic. The client files the whole spell under the silenced mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Holy |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Duration | 3 sec |
| Mechanic | Silenced |
| Effect #1 | School Damage (2) Value: 35 |
| Effect #2 | Apply Aura (6) Aura type id 27 Misc value: 127 Mechanic: Silenced |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.