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[DNT] Q04 - Abandon Event

Spell

[DNT] Q04 - Abandon Event

Physical

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Instant castFive Hundred Yards

Physical spell.

[DNT] Q04 - Abandon Event

How it works

[DNT] Q04 - Abandon Event is built from 6 client effects, applied in this order:

  1. Effect 1 is effect type 167, which the datamine does not name.
  2. Effect 2 is effect type 164, which the datamine does not name. It triggers Temporal Destabilizing Beam.
  3. Effect 3 is effect type 164, which the datamine does not name. It triggers spell id 382773.
  4. Effect 4 is effect type 164, which the datamine does not name. It triggers Time Pull Complete.
  5. Effect 5 is effect type 164, which the datamine does not name. It triggers spell id 373314.
  6. Effect 6 is effect type 164, which the datamine does not name. It triggers spell id 395221.

What it does

[DNT] Q04 - Abandon Event is a spell with an instant cast and a range of 500 yards. It also casts Temporal Destabilizing Beam and Time Pull Complete.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range500 yards (Five Hundred Yards)
Cast timeInstant
Effect #1Effect 167
Effect #2Effect 164
Trigger spell: Temporal Destabilizing Beam
Effect #3Effect 164
Trigger spell id 382773
Effect #4Effect 164
Trigger spell: Time Pull Complete
Effect #5Effect 164
Trigger spell id 373314
Effect #6Effect 164
Trigger spell id 395221

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.