How it works
[DNT] Q04 - Abandon Event is built from 6 client effects, applied in this order:
- Effect 1 is effect type 167, which the datamine does not name.
- Effect 2 is effect type 164, which the datamine does not name. It triggers Temporal Destabilizing Beam.
- Effect 3 is effect type 164, which the datamine does not name. It triggers spell id 382773.
- Effect 4 is effect type 164, which the datamine does not name. It triggers Time Pull Complete.
- Effect 5 is effect type 164, which the datamine does not name. It triggers spell id 373314.
- Effect 6 is effect type 164, which the datamine does not name. It triggers spell id 395221.
What it does
[DNT] Q04 - Abandon Event is a spell with an instant cast and a range of 500 yards. It also casts Temporal Destabilizing Beam and Time Pull Complete.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Effect #1 | Effect 167 |
| Effect #2 | Effect 164 Trigger spell: Temporal Destabilizing Beam |
| Effect #3 | Effect 164 Trigger spell id 382773 |
| Effect #4 | Effect 164 Trigger spell: Time Pull Complete |
| Effect #5 | Effect 164 Trigger spell id 373314 |
| Effect #6 | Effect 164 Trigger spell id 395221 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.