Tooltip
Pull the time stream away from the source to negate the Bronze stasis bubble!
How it works
Temporal Destabilizing Beam is built from 3 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 0.2 sec.
- Effect 2 is Dummy (effect type 3). Its area radius is 100 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 33. Its base value is 50.
What it does
Temporal Destabilizing Beam is a spell with a 1.5 sec cast, a range of 100 yards and an effect that lasts until cancelled. When cast it applies an aura every 0.2 sec and applies an aura.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 1.5 sec |
| Duration | Infinite |
| Effect #1 | Apply Aura (6) Aura type id 226 Period: every 0.2 sec |
| Effect #2 | Dummy (3) Radius: 100 yards |
| Effect #3 | Apply Aura (6) Aura type id 33 Value: 50 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
How to learn
Items that grant this spell
Used by
Where is this spell used?
Temporal Destabilizing Beam appears in: 2 spells that cast it and 1 item (listed under Provided by).
Spells that cast it
- Time Pull CompleteTriggers this spell
- [DNT] Q04 - Abandon EventTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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