How it works
Time Pull Complete is built from 2 client effects, applied in this order:
- Effect 1 is effect type 77, which the datamine does not name. Its base value is 24. Its area radius is 100 yards.
- Effect 2 is effect type 203, which the datamine does not name. It triggers Temporal Destabilizing Beam.
What it does
Time Pull Complete is a spell with an instant cast and an unlimited range. It also casts Temporal Destabilizing Beam.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 50000 yards (Anywhere - Unlimited) |
| Cast time | Instant |
| Effect #1 | Effect 77 Value: 24 Radius: 100 yards |
| Effect #2 | Effect 203 Trigger spell: Temporal Destabilizing Beam |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Time Pull Complete appears in: 1 spell that casts it.
Spells that cast it
- [DNT] Q04 - Abandon EventTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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