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Dodge Ball

Spell

Dodge Ball

Nature

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2.5 secTower 100

Mistcaller wants to play and throws an anima ball at players, inflicting 40 Nature damage to all enemies in a line.

Dodge Ball

Tooltip

Mistcaller wants to play and throws an anima ball at players, inflicting 40 Nature damage to all enemies in a line.

How it works

Dodge Ball is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 50 yards.
  2. Effect 2 is Trigger Spell (effect type 64). It triggers Dodge Ball.

What it does

Dodge Ball is a Nature spell with a 2.5 sec cast and a range of 100 yards. When cast it deals Nature damage (base value 40) in a 50 yard radius. It also casts Dodge Ball (record #321836).

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Tower 100)
Cast time2.5 sec
Effect #1School Damage (2)
Value: 40
Radius: 50 yards
Effect #2Trigger Spell (64)
Trigger spell: Dodge Ball

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Dodge Ball appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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