Tooltip
Mistcaller wants to play and throws an anima ball at players, inflicting 40 Nature damage to all enemies in a line.
How it works
Dodge Ball is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 40. Its area radius is 50 yards.
- Effect 2 is Trigger Spell (effect type 64). It triggers Dodge Ball.
What it does
Dodge Ball is a Nature spell with a 2.5 sec cast and a range of 100 yards. When cast it deals Nature damage (base value 40) in a 50 yard radius. It also casts Dodge Ball (record #321836).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 100 yards (Tower 100) |
| Cast time | 2.5 sec |
| Effect #1 | School Damage (2) Value: 40 Radius: 50 yards |
| Effect #2 | Trigger Spell (64) Trigger spell: Dodge Ball |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dodge Ball appears in: 1 boss encounter.
Boss encounters
- Mistcaller in Mists of Tirna Scithe
Encounter creatures: MistcallerDungeon boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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