Tooltip
Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.
Doomfire inflicts 4.89697 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Summon (effect type 28).
What it does
Doomfire is a Fire spell with an instant cast, a range of 500 yards, a 5 sec cooldown and an effect that lasts until cancelled. When cast it summons a creature.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | 500 yards (Five Hundred Yards) |
| Cast time | Instant |
| Cooldown | 5 sec |
| Global cooldown | None |
| Duration | Infinite |
| Effect #1 | Summon (28) Misc value: 92208, 64 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Doomfire appears in: 1 boss encounter.
Boss encounters
- Archimonde in Hellfire Citadel
Journal section: Stage One: The Defiler
Encounter creatures: ArchimondeRaid boss ability
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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