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Doomfire

Spell

Doomfire

Fire

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Instant castSelf Only

Archimonde summons a Doomfire Spirit that persists until it is killed.

Doomfire

Tooltip

Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.

Doomfire inflicts 4.89697 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Doomfire is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 4.897 per tick. It ticks every 1 sec, 8 times over the full 8 sec (39.18 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 4.

What it does

Doomfire is a Fire spell with an instant cast, no range (it targets the caster) and effects that last 8 sec. When cast it applies an aura every 1 sec and applies an aura. It stacks up to 99 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast timeInstant
Duration8 sec
Proc chanceAlways
Max stacks99
Effect #1Apply Aura (6)
Aura type id 3
Value: 4.897
Period: every 1 sec
Effect #2Apply Aura (6)
Aura type id 4

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Doomfire appears in: 1 spell that casts it.

Spells that cast it

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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