Tooltip
Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.
Doomfire inflicts 4.89697 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Dummy (effect type 3). Its area radius is 15 yards.
What it does
Doomfire is a Fire spell with a 1.5 sec cast, no range (it targets the caster) and a 5 sec cooldown.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire |
|---|---|
| Range | Self Only |
| Cast time | 1.5 sec |
| Cooldown | 5 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) Radius: 15 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.