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Doomfire

Spell

Doomfire

Fire

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1.5 sec5 sec cooldownSelf Only

Archimonde summons a Doomfire Spirit that persists until it is killed.

Doomfire

Tooltip

Archimonde summons a Doomfire Spirit that persists until it is killed. While alive, the spirit will create a line of Doomfire that will pursue a player for 10 sec. before choosing a new target.

Doomfire inflicts 4.89697 Fire damage every second for 8 sec. to players that come into contact with it. This effect stacks.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Dummy (effect type 3). Its area radius is 15 yards.

What it does

Doomfire is a Fire spell with a 1.5 sec cast, no range (it targets the caster) and a 5 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast time1.5 sec
Cooldown5 sec
Global cooldownNone
Effect #1Dummy (3)
Radius: 15 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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