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Dusk Frights

Spell

Dusk Frights

Shadow

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Instant castVision Range (AOI)

Calls several dusk frights from the void, inflicting 3 Shadow damage every 1 sec and fearing targets for 10 sec.

Dusk Frights

Tooltip

Calls several dusk frights from the void, inflicting 3 Shadow damage every 1 sec and fearing targets for 10 sec. These frights may be defeated to remove the effect early.

How it works

Dusk Frights is built from 6 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 128.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 7. Its base value is 300. It applies the fleeing mechanic.
  3. Effect 3 is Apply Aura (effect type 6). It applies aura type 191. Its base value is 2.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 33. Its base value is -75.
  5. Effect 5 is Apply Aura (effect type 6). It applies aura type 3. Its base value is 3 per tick. It ticks every 1 sec, 10 times over the full 10 sec (30 base in total).
  6. Effect 6 is Apply Aura (effect type 6). It applies aura type 26. Its base value is 300. It applies the fleeing mechanic.

What it does

Dusk Frights is a Shadow spell with an instant cast, a range of 100 yards and effects that last 10 sec. When cast it applies an aura, applies an aura with the fleeing mechanic and applies an aura every 1 sec. The client files the whole spell under the fleeing mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolShadow
Range100 yards (Vision Range (AOI))
Cast timeInstant
Duration10 sec
MechanicFleeing
Effect #1Apply Aura (6)
Aura type id 128
Effect #2Apply Aura (6)
Aura type id 7
Value: 300
Mechanic: Fleeing
Effect #3Apply Aura (6)
Aura type id 191
Value: 2
Effect #4Apply Aura (6)
Aura type id 33
Value: -75
Effect #5Apply Aura (6)
Aura type id 3
Value: 3
Period: every 1 sec
Effect #6Apply Aura (6)
Aura type id 26
Value: 300
Mechanic: Fleeing

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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