How it works
Dusk Frights is built from 2 client effects, applied in this order:
- Effect 1 is Apply Aura (effect type 6). It applies aura type 7. It applies the fleeing mechanic. Its area radius is 5 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 26. It applies the fleeing mechanic. Its area radius is 5 yards.
What it does
Dusk Frights is a Shadow spell with an instant cast, a range of 100 yards and effects that last 5 sec. When cast it applies an aura with the fleeing mechanic in a 5 yard radius. The client files the whole spell under the fleeing mechanic.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Shadow |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | Instant |
| Duration | 5 sec |
| Mechanic | Fleeing |
| Effect #1 | Apply Aura (6) Aura type id 7 Mechanic: Fleeing Radius: 5 yards |
| Effect #2 | Apply Aura (6) Aura type id 26 Mechanic: Fleeing Radius: 5 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Dusk Frights appears in: 1 spell that casts it.
Spells that cast it
- Dusk FrightsTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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