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Dying Flare

Spell

Dying Flare

Fire

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5 secSelf Only

Before dying, Flame Geysers cast Dying Flare, knocking back and inflicting 300 Fire damage to players.

Dying Flare

Tooltip

Before dying, Flame Geysers cast Dying Flare, knocking back and inflicting 300 Fire damage to players. Damage is split between players struck. If no player is struck by Dying Flare, all players suffer 300 Fire damage.

How it works

Dying Flare is built from 3 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 300. Its area radius is 12 yards.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 100. It applies the knockbacked mechanic. Its area radius is 12 yards.
  3. Effect 3 is School Damage (effect type 2). Its base value is 300. Its area radius is 100 yards.

What it does

Dying Flare is a Fire spell with a 5 sec cast and no range (it targets the caster). When cast it deals Fire damage (base value 300) in a 12 yard radius, has a Knock Back effect with the knockbacked mechanic in a 12 yard radius and deals Fire damage (base value 300) in a 100 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolFire
RangeSelf Only
Cast time5 sec
Effect #1School Damage (2)
Value: 300
Radius: 12 yards
Effect #2Knock Back (98)
Value: 100
Misc value: 100
Mechanic: Knockbacked
Radius: 12 yards
Effect #3School Damage (2)
Value: 300
Radius: 100 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Dying Flare appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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