Tooltip
The ground shakes, dealing Physical damage and knocking down nearby enemies.
How it works
Earthquake is built from 3 client effects, applied in this order:
- Effect 1 is Dummy (effect type 3). Its area radius is 25 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 500. Its area radius is 20 yards.
- Effect 3 is Apply Aura (effect type 6). It applies aura type 12. Its area radius is 20 yards.
What it does
Earthquake is a Physical spell with a 4 sec cast, a range of 30 yards and effects that last 2 sec. When cast it deals Physical damage (base value 500) in a 20 yard radius and applies an aura in a 20 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | 4 sec |
| Duration | 2 sec |
| Effect #1 | Dummy (3) Radius: 25 yards |
| Effect #2 | School Damage (2) Value: 500 Radius: 20 yards |
| Effect #3 | Apply Aura (6) Aura type id 12 Radius: 20 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.