Tooltip
The caster stomps the ground so violently that all spellcasting is interrupted. All players take 167.927 Physical damage.
The quake summons several Deeplocs.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
Earthquake is built from 2 client effects, applied in this order:
- Effect 1 is Interrupt Cast (effect type 68). Its base value is 241355. Its area radius is 100 yards.
- Effect 2 is School Damage (effect type 2). Its base value is 167.927. Its area radius is 100 yards.
What it does
Earthquake is a Physical spell with a 2 sec cast, a range of 100 yards, a 3 sec cooldown and effects that last 6 sec. When cast it interrupts spellcasting in a 100 yard radius and deals Physical damage (base value 167.927) in a 100 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | 100 yards (Vision Range (AOI)) |
| Cast time | 2 sec |
| Cooldown | 3 sec |
| Global cooldown | None |
| Duration | 6 sec |
| Effect #1 | Interrupt Cast (68) Value: 241355 Radius: 100 yards |
| Effect #2 | School Damage (2) Value: 167.927 Radius: 100 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.