Tooltip
Inflicts increasing Nature damage.
How it works
Its aura procs every time its trigger condition is met.
Earthquake is built from 2 client effects, applied in this order:
- Effect 1 is School Damage (effect type 2). Its base value is 250. It applies the infected mechanic. Its area radius is 70 yards.
- Effect 2 is Apply Aura (effect type 6). It applies aura type 255. Its base value is 5. Its area radius is 70 yards.
What it does
Earthquake is a Nature spell with an instant cast, no range (it targets the caster) and effects that last 1 min. When cast it deals Nature damage (base value 250) with the infected mechanic in a 70 yard radius and applies an aura in a 70 yard radius. It stacks up to 100 times.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Duration | 1 min |
| Proc chance | Always |
| Max stacks | 100 |
| Effect #1 | School Damage (2) Value: 250 Mechanic: Infected Radius: 70 yards |
| Effect #2 | Apply Aura (6) Aura type id 255 Value: 5 Misc value: 33 Radius: 70 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Earthquake appears in: 1 spell that casts it.
Spells that cast it
- EarthquakeTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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