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Electric Blast

Spell

Electric Blast

Nature

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4 secTower 100

The Reel Assistant blasts its target, inflicting 18 Nature damage.

Electric Blast

Tooltip

The Reel Assistant blasts its target, inflicting 18 Nature damage. Every 2 sec for 6 sec, electricity arcs off of the target and inflicts 6 Nature damage to all other players. This effect stacks.

How it works

Its aura procs every time its trigger condition is met.

Electric Blast is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 18.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 226. It ticks every 2 sec, 3 times over the full 6 sec.

What it does

Electric Blast is a Nature spell with a 4 sec cast, a range of 100 yards and effects that last 6 sec. When cast it deals Nature damage (base value 18) and applies an aura every 2 sec. It stacks up to 20 times.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range100 yards (Tower 100)
Cast time4 sec
Duration6 sec
Proc chanceAlways
Max stacks20
Effect #1School Damage (2)
Value: 18
Effect #2Apply Aura (6)
Aura type id 226
Period: every 2 sec

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Electric Blast appears in: 1 boss encounter.

Boss encounters

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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