Tooltip
When Livewire is removed, a violent Electrical Discharge inflicts 30 Nature damage to players.
How it works
- Effect 1 is School Damage (effect type 2). Its base value is 30. Its area radius is 12 yards.
What it does
Electrical Discharge is a Nature spell with an instant cast and a range of 200 yards. When cast it deals Nature damage (base value 30) in a 12 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 200 yards (Two-Hundred Yard Range) |
| Cast time | Instant |
| Effect #1 | School Damage (2) Value: 30 Radius: 12 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Electrical Discharge appears in: 1 boss encounter and 1 spell that casts it.
Boss encounters
- Golem Lord Argelmach in Blackrock Depths
Journal section: Electron Mk. II > Livewire
Encounter creatures: Golem Lord Argelmach, Magmatron Mk. II, Toxitron Mk. II, Electron Mk. IIRaid boss ability
Spells that cast it
- LivewireTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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