Tooltip
Electrocutes a random enemy for 5.39653 Nature damage.
How it works
It does not trigger the global cooldown, so it can be used between other casts.
- Effect 1 is Dummy (effect type 3). Its area radius is 40 yards. It triggers Electrocute.
What it does
Electrocute is a Nature spell with an instant cast, a range of 30 yards and a 2 sec cooldown. It also casts Electrocute (record #267278).
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Range | 30 yards (Medium Range) |
| Cast time | Instant |
| Cooldown | 2 sec |
| Global cooldown | None |
| Effect #1 | Dummy (3) Radius: 40 yards Trigger spell: Electrocute |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Electrocute appears in: 1 spell that casts it.
Spells that cast it
- OverrideTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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