Tooltip
Grow a bulb from the Emerald Dream at an ally's location. After 1.5 sec, heal up to 3 injured allies within 10 yds for (323% of Spell Power).
How it works
Each cast of Emerald Blossom costs 3 Essence. Casting it triggers a 1.5 sec global cooldown.
Emerald Blossom is built from 2 client effects, applied in this order:
- Effect 1 is Create Area Effect (effect type 179). Its base value is 10.
- Effect 2 is Dummy (effect type 3).
What it does
Emerald Blossom is a Nature spell with an instant cast, a range of 25 yards, a 30 sec cooldown and effects that last 1.5 sec. When cast it has a Create Area Effect effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Nature |
|---|---|
| Cost | 3 Essence |
| Range | 25 yards (Twenty-Five yards) |
| Cast time | Instant |
| Cooldown | 30 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Duration | 1.5 sec |
| Effect #1 | Create Area Effect (179) Value: 10 Misc value: 23318 |
| Effect #2 | Dummy (3) |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Emerald Blossom appears in: 1 skill line, 2 teaching spells and 1 spell that casts it.
Skill lines
- Evoker (Evoker), learned from a trainer or recipeSkill line
Teaching spells
- Emerald BlossomTeaches this spell
- [DNT] Learn Evoker Quest SpellsTeaches this spell
Spells that cast it
- Nourishing SandsTriggers this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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