Tooltip
Allows an enchanter to enchant basic items. Requires Dusts and Essences found by disenchanting magic items.
How it works
Enchanting is built from 2 client effects, applied in this order:
- Effect 1 is Trade Skill (effect type 47).
- Effect 2 is effect type 118, which the datamine does not name. Its base value is 5. It scales with 1 times spell power.
What it does
Enchanting is a spell with an instant cast and no range (it targets the caster). When cast it has a Trade Skill effect.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Physical |
|---|---|
| Range | Self Only |
| Cast time | Instant |
| Effect #1 | Trade Skill (47) |
| Effect #2 | Effect 118 Value: 5 Spell power coefficient: 1 Misc value: 333 |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Enchanting appears in: 1 skill line and 1 teaching spell.
Skill lines
- Enchanting, replaces EnchantingSkill line
Teaching spells
- Master EnchanterTeaches this spell
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Comments
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