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Entangling Roots

Spell

Entangling Roots

Nature

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2 sec12 sec cooldownMedium Range

Nature spell.

Entangling Roots

How it works

Spells that share its cooldown category wait 3 sec after it is cast. Casting it triggers a 1.5 sec global cooldown. Its dispel type is client id 1.

Entangling Roots is built from 2 client effects, applied in this order:

  1. Effect 1 is Apply Aura (effect type 6). It applies aura type 70. Its base value is 50 per tick. It ticks every 2 sec, 3 times over the full 6 sec (150 base in total).
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 26.

What it does

Entangling Roots is a Nature spell with a 2 sec cast, a range of 30 yards, a 12 sec cooldown and effects that last 6 sec. When cast it applies an aura every 2 sec and applies an aura. The client files the whole spell under the rooted mechanic.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range30 yards (Medium Range)
Cast time2 sec
Cooldown12 sec
Category cooldown3 sec
Global cooldown1.5 sec
GCD categoryCategory id 133
Duration6 sec
MechanicRooted
Dispel typeDispel type id 1
Effect #1Apply Aura (6)
Aura type id 70
Value: 50
Period: every 2 sec
Effect #2Apply Aura (6)
Aura type id 26

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

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