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Epicenter

Spell

Epicenter

Nature

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1 secAnywhere - Unlimited

Inflicts 17.5183 Nature damage.

Epicenter

Tooltip

Inflicts 17.5183 Nature damage. to enemies caught in the epicenter.

How it works

It works on charges (charge category 1159); the charge count and recharge time live in a client table the datamine does not carry, so they are not stated here. It does not trigger the global cooldown, so it can be used between other casts.

Epicenter is built from 3 client effects, applied in this order:

  1. Effect 1 is Create Area Effect (effect type 179). Its base value is 1.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 75. Its area radius is 15 yards.
  3. Effect 3 is School Damage (effect type 2). Its base value is 17.5183. Its area radius is 15 yards.

What it does

Epicenter is a Nature spell with a 1 sec cast, an unlimited range and effects that last 4 min. When cast it has a Create Area Effect effect, has a Knock Back effect in a 15 yard radius and deals Nature damage (base value 17.5183) in a 15 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast time1 sec
Recovery time5 sec
Global cooldownNone
ChargesCharge category id 1159 (charge count not in the datamine)
Duration4 min
Effect #1Create Area Effect (179)
Value: 1
Misc value: 2130
Effect #2Knock Back (98)
Value: 75
Misc value: 50
Radius: 15 yards
Effect #3School Damage (2)
Value: 17.5183
Radius: 15 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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