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Epicenter

Spell

Epicenter

Nature

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1 sec3 sec cooldownAnywhere - Unlimited

Inflicts 21.022 Nature damage.

Epicenter

Tooltip

Inflicts 21.022 Nature damage. to enemies caught in the epicenter.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

Epicenter is built from 3 client effects, applied in this order:

  1. Effect 1 is Create Area Effect (effect type 179). Its base value is 1.
  2. Effect 2 is Knock Back (effect type 98). Its base value is 75. Its area radius is 15 yards.
  3. Effect 3 is School Damage (effect type 2). Its base value is 21.022. Its area radius is 15 yards.

What it does

Epicenter is a Nature spell with a 1 sec cast, an unlimited range, a 3 sec cooldown and effects that last 4 min. When cast it has a Create Area Effect effect, has a Knock Back effect in a 15 yard radius and deals Nature damage (base value 21.022) in a 15 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolNature
Range50000 yards (Anywhere - Unlimited)
Cast time1 sec
Cooldown3 sec
Global cooldownNone
Duration4 min
Effect #1Create Area Effect (179)
Value: 1
Misc value: 2376
Effect #2Knock Back (98)
Value: 75
Misc value: 50
Radius: 15 yards
Effect #3School Damage (2)
Value: 21.022
Radius: 15 yards

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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