Spell
Eruption
Fire
Nature
Cause a violent eruption beneath an enemy's feet, dealing (322% of Spell Power) Volcanic damage split between them and nearby enemies.
Tooltip
Cause a violent eruption beneath an enemy's feet, dealing (322% of Spell Power) Volcanic damage split between them and nearby enemies.
Increases the duration of your active Ebon Might effects by 1.1 sec.
How it works
Each cast of Eruption costs 3 Essence. Casting it triggers a 1.5 sec global cooldown.
- Effect 1 is School Damage (effect type 2). It scales with 3.22 times spell power. Its area radius is 8 yards.
What it does
Eruption is a Fire and Nature spell with a 2.5 sec cast and a range of 25 yards. When cast it deals Fire and Nature damage in an 8 yard radius.
Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.
Spell Details
| School | Fire, Nature |
|---|---|
| Cost | 3 Essence |
| Range | 25 yards (Twenty-Five yards) |
| Cast time | 2.5 sec |
| Global cooldown | 1.5 sec |
| GCD category | Category id 133 |
| Effect #1 | School Damage (2) Spell power coefficient: 3.22 Radius: 8 yards |
Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.
Used by
Where is this spell used?
Eruption appears in: 1 talent.
Talents
- Eruption for Evoker (Devastation, Preservation, Augmentation)Talent
From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.
Build history
this spell Changelog
Changes between the retail game builds our datamine has recorded, newest first.
- Effect: Spell power coefficient changed from 2.8 to 3.22 (patch 12.1.5)
Comments
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