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Escape

Spell

Escape

Physical

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Instant cast0.5 sec cooldownAnywhere - Unlimited

Attempt to jump out of the dislocation rift.

Escape

Tooltip

Attempt to jump out of the dislocation rift.

How it works

It does not trigger the global cooldown, so it can be used between other casts.

  1. Effect 1 is Dummy (effect type 3). Its base value is 1.

What it does

Escape is a spell with an instant cast, an unlimited range and a 0.5 sec cooldown.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Cooldown0.5 sec
Global cooldownNone
Effect #1Dummy (3)
Value: 1

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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