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Exit (DNT)

Spell

Exit (DNT)

Physical

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Instant castAnywhere - Unlimited

Physical spell.

Exit (DNT)

How it works

Exit (DNT) is built from 3 client effects, applied in this order:

  1. Effect 1 is effect type 203, which the datamine does not name. It triggers Ride AMMOD.
  2. Effect 2 is Teleport (effect type 252).
  3. Effect 3 is effect type 203, which the datamine does not name. It triggers Telaamon Duel.

What it does

Exit (DNT) is a spell with an instant cast and an unlimited range. When cast it has a Teleport effect. It also casts Ride AMMOD and Telaamon Duel.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
Range50000 yards (Anywhere - Unlimited)
Cast timeInstant
Effect #1Effect 203
Trigger spell: Ride AMMOD
Effect #2Teleport (252)
Effect #3Effect 203
Trigger spell: Telaamon Duel

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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