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Exoskeletal Vulnerability

Spell

Exoskeletal Vulnerability

Physical

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Instant castSelf Only

Breaking the Chitinous Exoskeleton stuns the Scorpid for 15 sec, increasing damage taken by 100%.

Exoskeletal Vulnerability

Tooltip

Breaking the Chitinous Exoskeleton stuns the Scorpid for 15 sec, increasing damage taken by 100%.

How it works

Exoskeletal Vulnerability is built from 4 client effects, applied in this order:

  1. Effect 1 is Dummy (effect type 3). Its base value is 100.
  2. Effect 2 is Apply Aura (effect type 6). It applies aura type 87. Its base value is 100.
  3. Effect 3 is effect type 160, which the datamine does not name. It triggers Chitinous Exoskeleton.
  4. Effect 4 is Apply Aura (effect type 6). It applies aura type 12.

What it does

Exoskeletal Vulnerability is a spell with an instant cast, no range (it targets the caster) and effects that last 15 sec. When cast it applies an aura. It also casts Chitinous Exoskeleton.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Duration15 sec
Effect #1Dummy (3)
Value: 100
Effect #2Apply Aura (6)
Aura type id 87
Value: 100
Misc value: 127
Effect #3Effect 160
Trigger spell: Chitinous Exoskeleton
Effect #4Apply Aura (6)
Aura type id 12

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Used by

Where is this spell used?

Exoskeletal Vulnerability appears in: 1 boss encounter.

Boss encounters

  • Skorpyron in The Nighthold
    Journal section: Chitinous Exoskeleton
    Encounter creatures: SkorpyronRaid boss ability

From the client's JournalEncounterSection, SpecializationSpells, TraitDefinition, PvpTalent, SkillLineAbility, SpellLearnSpell and SpellEffect tables.

Comments

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