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Skorpyron

Skorpyron - The Nighthold

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Found In

EncounterSkorpyron
Journal creatures11

Adventure Guide Entry

The in-game Adventure Guide text for the Skorpyron encounter in The Nighthold.

Deep within the foundations of the Nighthold, beneath the sea, lie long-forgotten vaults that give access to the Nightwell itself. This monstrous armored scorpid has made its home in one of these vaults. Infused with the power of the Nightwell, and surrounded by a teeming brood, Skorpyron presents a serious complication to an otherwise-promising back entry to the Nighthold.

Encounter Facts

In the game's encounter order for The Nighthold, Skorpyron comes 1st of 10, before Chronomatic Anomaly.

Instance modesNormal, Heroic, Mythic, Looking For Raid
Group size20 to 30 players
Instance typeRaid
ExpansionLegion
Encounter order1 of 10
Encounter ID1849
Adventure Guide pin32.3, 61.0 on the instance map
  1. Skorpyron
  2. Chronomatic Anomaly
  3. Trilliax
  4. Spellblade Aluriel
  5. Tichondrius
  6. High Botanist Tel'arn
  7. Krosus
  8. Star Augur Etraeus
  9. Elisande
  10. Gul'dan

Instance Entrance: Suramar

Suramar mapThe Nighthold entrance

The Nighthold entrance is in Suramar, at 44.2, 59.5 on the Suramar map.

Abilities & Strategy

What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.

Abilities & Strategy

Overview

Skorpyron's lair is a constantly spawning chamber of scorpids that join the battle following Call of the Scorpid, but which also attack if any player strays too close.

Damage Dealers
Healers
Tanks

Scorpid Spawning Ground

Skorpyron resides in an active spawning ground, continually creating Scorpids which inhabit the space throughout the encounter.

Crystalline Scorpid
Volatile Scorpid
Acidmaw Scorpid
Boon of the Scorpid
Shrouded

Arcanoslash

On Mythic difficulty, Arcane Tethers remain in the encounter area for 15 sec after breaking, reattaching if their target re-enters their range.

Ability Spells

Every ability the Adventure Guide lists for Skorpyron, with its spell's school, cast time and duration and the description the game gives it.

Energy Surge

Arcane · Instant · Lasts 3 sec

Sends a shock of arcane magic at a target, inflicting Arcane damage and an additional Arcane damage every half-second for 3 sec. This effect stacks.

Scorpid Swarm

Physical · Instant

Causes nearby Scorpids to swarm, increasing haste by 30%.

Toxic Chitin

Nature · Instant · Lasts 21 sec

The Scorpid's armor is coated in a heavy toxin, creating pools of Nature damage periodically and upon death.

Boon of the Scorpid

Physical · Instant

The scorpids grow restless, periodically increasing damage done by 10%. This effect stacks.

Shrouded

Arcane · Instant

Shrouded in arcane magic, the Scorpids are immune to area of effect spells until entering combat.

Shockwave

Nature · 3 sec cast

Expels pent up energy, smashing the ground and creating a shockwave which inflicts Nature damage and knocks players back, destroying all Broken Shards. Players may stand behind Broken Shards to avoid Shockwave.

Chitinous Exoskeleton

Physical · 14 sec cast

A chitinous exoskeleton of crystals covers the Scorpid, protecting it from damage, decreasing damage taken by 25%. As Skorpyron takes damage the exoskeleton breaks apart, decreasing in potency.

Exoskeletal Vulnerability

Physical · Instant · Lasts 15 sec

Breaking the Chitinous Exoskeleton stuns the Scorpid for 15 sec, increasing damage taken by 100%.

Crystalline Fragments

Arcane · Instant · Lasts 155 sec

Crystalline Fragments break off of Skorpyron, creating a Broken Shard at that location and inflicting Arcane damage to all enemies upon impact.

Chromatic Exoskeleton

Physical · Instant

Proximity to the Nightwell infused the Chitinous Exoskeleton, causing it to shift color periodically.

Acidic Fragments

Nature · Instant

This effect stacks and lasts until Skorpyron's Chromatic Exoskeleton changes.

Volatile Fragments

Fire · Instant

Volatile Resonance

Fire · 3 sec cast

Broken Shard

Physical · Instant · Lasts 30 sec

Standing behind these Broken Shards protect players from Shockwave.

Infused Exoskeleton

Arcane · Instant

Regrowing the Exoskeleton infuses it with Nightwell energy, increasing damage done by 10%. This effect stacks.

Call of the Scorpid

Physical · Instant

Lets out a resonating sound throughout the room, calling nearby Scorpids to aid in combat.

Arcanoslash

Arcane · 0.5 sec cast

Slashes all targets in a frontal 18 yard hemisphere, inflicting Arcane damage. Tank-specialization players are afflicted by Arcane Tethers.

Arcane Tether

Arcane · Instant

This effect stacks.

Focused Blast

Arcane · 4 sec cast · Lasts 0.5 sec

Faces a targeted direction, discharging arcane energy, inflicting Arcane damage and stunning targets hit for 4 sec, increasing in duration for subsequent hits.

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3D Model

First-party render from the game files. Model © Blizzard Entertainment.

Drops

Loot the dungeon journal lists for this encounter in The Nighthold.

What is shown is the loot the game's own dungeon journal lists for this encounter.

What Each Drop Is

The Skorpyron encounter lists 14 items in the dungeon journal, item level 50. Equip slots covered: Trinket, Waist, Chest, Legs, Wrist, Feet, Neck, Hands and Head. Every piece binds when picked up, so none of it reaches the Auction House.

  • Animated Exoskeleton Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Stamina. A vendor pays 28g 15s for it. Use: Living Carapace.
  • Antiquated Highborne Cinch Waist (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Versatility and Haste. A vendor pays 30g 26s for it.
  • Arcanochitin Hauberk Chest (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 61g 46s for it.
  • Chittering Mandible Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 47g 69s for it.
  • Claw of the Crystalline Scorpid Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Strength. A vendor pays 28g 25s for it. Equip: Crystalline Shockwave.
  • Gnawed Nightfallen Britches Legs (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Mastery. A vendor pays 58g 66s for it.
  • Infused Chitin Fragment Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 51g 74s for it.
  • Jagged Carapace Wristclamps Wrist (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Mastery and Versatility. A vendor pays 29g 48s for it.
  • Leystone-Toe Kickers Feet (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Haste. A vendor pays 44g 22s for it.
  • Manatoxin Gland Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 48g 96s for it.
  • Radiant String of Scorpid Eyes Neck, item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Haste and Critical Strike. A vendor pays 24g 76s for it.
  • Scorpid Handler's Gloves Hands (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Haste. Tooltip: “Missing several fingers.” A vendor pays 30g 14s for it.
  • Stinger Resistant Bracers Wrist (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Mastery. A vendor pays 28g 6s for it.
  • Vintage Suramar Nobility Hat Head (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 43g 74s for it.

Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.

Related

Achievements for Defeating It

6 achievements list a victory over Skorpyron among their criteria.