Boss
Skorpyron
Skorpyron - The Nighthold
Found In
Adventure Guide Entry
The in-game Adventure Guide text for the Skorpyron encounter in The Nighthold.
Deep within the foundations of the Nighthold, beneath the sea, lie long-forgotten vaults that give access to the Nightwell itself. This monstrous armored scorpid has made its home in one of these vaults. Infused with the power of the Nightwell, and surrounded by a teeming brood, Skorpyron presents a serious complication to an otherwise-promising back entry to the Nighthold.
Encounter Facts
In the game's encounter order for The Nighthold, Skorpyron comes 1st of 10, before Chronomatic Anomaly.
Instance Entrance: Suramar
The Nighthold entranceThe Nighthold entrance is in Suramar, at 44.2, 59.5 on the Suramar map.
Abilities & Strategy
What the in-game dungeon journal describes for this encounter. Every ability links to its spell page.
Abilities & Strategy
Overview
Skorpyron's lair is a constantly spawning chamber of scorpids that join the battle following Call of the Scorpid, but which also attack if any player strays too close.
Damage Dealers
- Take shelter behind Crystaline Fragments to protect yourself from Shockwave.
Healers
- Take shelter behind Crystaline Fragments to protect yourself from Shockwave.
Tanks
- Arcane Tethers accrue during Arcanoslash, and need to be broken to reduce damage taken.
- Take shelter behind Crystaline Fragments to protect yourself from Shockwave.
Scorpid Spawning Ground
Skorpyron resides in an active spawning ground, continually creating Scorpids which inhabit the space throughout the encounter.
Arcanoslash
On Mythic difficulty, Arcane Tethers remain in the encounter area for 15 sec after breaking, reattaching if their target re-enters their range.
Ability Spells
Every ability the Adventure Guide lists for Skorpyron, with its spell's school, cast time and duration and the description the game gives it.
Energy Surge
Arcane · Instant · Lasts 3 sec
Sends a shock of arcane magic at a target, inflicting Arcane damage and an additional Arcane damage every half-second for 3 sec. This effect stacks.
Toxic Chitin
Nature · Instant · Lasts 21 sec
The Scorpid's armor is coated in a heavy toxin, creating pools of Nature damage periodically and upon death.
Boon of the Scorpid
Physical · Instant
The scorpids grow restless, periodically increasing damage done by 10%. This effect stacks.
Shrouded
Arcane · Instant
Shrouded in arcane magic, the Scorpids are immune to area of effect spells until entering combat.
Shockwave
Nature · 3 sec cast
Expels pent up energy, smashing the ground and creating a shockwave which inflicts Nature damage and knocks players back, destroying all Broken Shards. Players may stand behind Broken Shards to avoid Shockwave.
Chitinous Exoskeleton
Physical · 14 sec cast
A chitinous exoskeleton of crystals covers the Scorpid, protecting it from damage, decreasing damage taken by 25%. As Skorpyron takes damage the exoskeleton breaks apart, decreasing in potency.
Exoskeletal Vulnerability
Physical · Instant · Lasts 15 sec
Breaking the Chitinous Exoskeleton stuns the Scorpid for 15 sec, increasing damage taken by 100%.
Crystalline Fragments
Arcane · Instant · Lasts 155 sec
Crystalline Fragments break off of Skorpyron, creating a Broken Shard at that location and inflicting Arcane damage to all enemies upon impact.
Chromatic Exoskeleton
Physical · Instant
Proximity to the Nightwell infused the Chitinous Exoskeleton, causing it to shift color periodically.
Acidic Fragments
Nature · Instant
This effect stacks and lasts until Skorpyron's Chromatic Exoskeleton changes.
Volatile Fragments
Fire · Instant
Volatile Resonance
Fire · 3 sec cast
Broken Shard
Physical · Instant · Lasts 30 sec
Standing behind these Broken Shards protect players from Shockwave.
Infused Exoskeleton
Arcane · Instant
Regrowing the Exoskeleton infuses it with Nightwell energy, increasing damage done by 10%. This effect stacks.
Call of the Scorpid
Physical · Instant
Lets out a resonating sound throughout the room, calling nearby Scorpids to aid in combat.
Arcanoslash
Arcane · 0.5 sec cast
Slashes all targets in a frontal 18 yard hemisphere, inflicting Arcane damage. Tank-specialization players are afflicted by Arcane Tethers.
Focused Blast
Arcane · 4 sec cast · Lasts 0.5 sec
Faces a targeted direction, discharging arcane energy, inflicting Arcane damage and stunning targets hit for 4 sec, increasing in duration for subsequent hits.
3D Model
First-party render from the game files. Model © Blizzard Entertainment.
Drops
Loot the dungeon journal lists for this encounter in The Nighthold.
What is shown is the loot the game's own dungeon journal lists for this encounter.
What Each Drop Is
The Skorpyron encounter lists 14 items in the dungeon journal, item level 50. Equip slots covered: Trinket, Waist, Chest, Legs, Wrist, Feet, Neck, Hands and Head. Every piece binds when picked up, so none of it reaches the Auction House.
- Animated Exoskeleton Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Stamina. A vendor pays 28g 15s for it. Use: Living Carapace.
- Antiquated Highborne Cinch Waist (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Versatility and Haste. A vendor pays 30g 26s for it.
- Arcanochitin Hauberk Chest (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 61g 46s for it.
- Chittering Mandible Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 47g 69s for it.
- Claw of the Crystalline Scorpid Trinket, item level 50, requires level 45. Bind on Pickup. Stats: Strength. A vendor pays 28g 25s for it. Equip: Crystalline Shockwave.
- Gnawed Nightfallen Britches Legs (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Haste and Mastery. A vendor pays 58g 66s for it.
- Infused Chitin Fragment Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 51g 74s for it.
- Jagged Carapace Wristclamps Wrist (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Mastery and Versatility. A vendor pays 29g 48s for it.
- Leystone-Toe Kickers Feet (Plate), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Strength or Intellect, Critical Strike and Haste. A vendor pays 44g 22s for it.
- Manatoxin Gland Gem, item level 50, requires level 45. Bind on Pickup. A vendor pays 48g 96s for it.
- Radiant String of Scorpid Eyes Neck, item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Haste and Critical Strike. A vendor pays 24g 76s for it.
- Scorpid Handler's Gloves Hands (Cloth), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Intellect, Mastery and Haste. Tooltip: “Missing several fingers.” A vendor pays 30g 14s for it.
- Stinger Resistant Bracers Wrist (Mail), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Versatility and Mastery. A vendor pays 28g 6s for it.
- Vintage Suramar Nobility Hat Head (Leather), item level 50, requires level 45. Bind on Pickup. Stats: Stamina, Agility or Intellect, Mastery and Haste. A vendor pays 43g 74s for it.
Read from the current game build's item data. Listed prices come from our latest US Auction House scan; a drop that binds when picked up never has one.
Achievements for Defeating It
6 achievements list a victory over Skorpyron among their criteria.