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Explode

Spell

Explode

Physical

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Instant castSelf Only

Explodes, causing damage to enemies within 10 yards.

Explode

Tooltip

Explodes, causing damage to enemies within 10 yards.

How it works

Explode is built from 2 client effects, applied in this order:

  1. Effect 1 is School Damage (effect type 2). Its base value is 5.3589. Its area radius is 10 yards.
  2. Effect 2 is effect type 165, which the datamine does not name. Its base value is 200.

What it does

Explode is a Physical spell with an instant cast and no range (it targets the caster). When cast it deals Physical damage (base value 5.3589) in a 10 yard radius.

Generated from the SpellEffect, SpellMisc, SpellCooldowns and SpellRange records in the current retail game build. Effects the client marks as internal hooks are left out.

Spell Details

SchoolPhysical
RangeSelf Only
Cast timeInstant
Effect #1School Damage (2)
Value: 5.3589
Radius: 10 yards
Effect #2Effect 165
Value: 200

Raw client values from the current retail game build. Where the game data carries no name for an id, the id is shown as is.

Comments

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